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In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

Computer Science and Game Theory · Computer Science 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

Emerging methods for participatory algorithm design have proposed collecting and aggregating individual stakeholder preferences to create algorithmic systems that account for those stakeholders' values. Using algorithmic student assignment…

Computers and Society · Computer Science 2020-07-15 Samantha Robertson , Niloufar Salehi

Understanding political phenomena requires measuring the political preferences of society. We introduce a model based on mixtures of spatial voting models that infers the underlying distribution of political preferences of voters with only…

Computers and Society · Computer Science 2016-10-27 Alison Nahm , Alex Pentland , Peter Krafft

It is conventional wisdom in machine learning and data mining that logical models such as rule sets are more interpretable than other models, and that among such rule-based models, simpler models are more interpretable than more complex…

Machine Learning · Computer Science 2020-12-09 Johannes Fürnkranz , Tomáš Kliegr , Heiko Paulheim

Preference Inference involves inferring additional user preferences from elicited or observed preferences, based on assumptions regarding the form of the user's preference relation. In this paper we consider a situation in which…

Logic in Computer Science · Computer Science 2024-09-18 Nic Wilson , Anne-Marie George , Barry O'Sullivan

We study stochastic choice across decision problems, each represented as a menu of action labels paired with observable outcome vectors. We propose a consistency condition for behavior in decision problems composed of two separable…

Theoretical Economics · Economics 2026-05-18 Fedor Sandomirskiy , Po Hyun Sung , Omer Tamuz , Ben Wincelberg

We study the classical problem of computing geometric thickness, i.e., finding a straight-line drawing of an input graph and a partition of its edges into as few parts as possible so that each part is crossing-free. Since the problem is…

Computational Complexity · Computer Science 2024-11-26 Thomas Depian , Simon Dominik Fink , Alexander Firbas , Robert Ganian , Martin Nöllenburg

Drawing independent samples from a probability distribution is an important computational problem with applications in Monte Carlo algorithms, machine learning, and statistical physics. The problem can in principle be solved on a quantum…

Quantum Physics · Physics 2021-09-08 Dominik S. Wild , Dries Sels , Hannes Pichler , Cristian Zanoci , Mikhail D. Lukin

In approval-based multiwinner voting, voters express approval preferences over a set of candidates, and the goal is to return a winning committee. This model captures a broad range of subset selection problems under preferences. Prior work…

Computer Science and Game Theory · Computer Science 2026-04-28 Niclas Boehmer , Luca Kreisel , Jannik Peters

Statisticians increasingly face the problem to reconsider the adaptability of classical inference techniques. In particular, divers types of high-dimensional data structures are observed in various research areas; disclosing the boundaries…

Statistics Theory · Mathematics 2017-06-09 Paavo Sattler , Markus Pauly

We introduce the notion of a multidimensional hybrid preference domain on a (finite) set of alternatives that is a Cartesian product of finitely many components. We demonstrate that in a model of public goods provision, multidimensional…

Theoretical Economics · Economics 2023-11-17 Shurojit Chatterji , Huaxia Zeng

We consider the approval-based model of elections, and undertake a computational study of voting rules which select committees whose size is not predetermined. While voting rules that output committees with a predetermined number of winning…

Computer Science and Game Theory · Computer Science 2017-11-20 Piotr Faliszewski , Arkadii Slinko , Nimrod Talmon

Graph drawing research traditionally focuses on producing geometric embeddings of graphs satisfying various aesthetic constraints. After the geometric embedding is specified, there is an additional step that is often overlooked or ignored:…

Computational Geometry · Computer Science 2007-05-23 Michael B. Dillencourt , David Eppstein , Michael T. Goodrich

Information-processing tasks modelled by homomorphisms between relational structures can witness quantum advantage when entanglement is used as a computational resource. We prove that the occurrence of quantum advantage is determined by the…

Quantum Physics · Physics 2024-04-23 Lorenzo Ciardo

In this paper we give a method to associate a graph with an arbitrary density matrix referred to a standard orthonormal basis in the Hilbert space of a finite dimensional quantum system. We study the related issues like classification of…

Quantum Physics · Physics 2007-08-28 Ali Saif M. Hassan , Pramod Joag

Combinatorial preference aggregation has many applications in AI. Given the exponential nature of these preferences, compact representations are needed and ($m$)CP-nets are among the most studied ones. Sequential and global voting are two…

Artificial Intelligence · Computer Science 2019-03-28 Thomas Lukasiewicz , Enrico Malizia

Preferences are a pivotal component in practical reasoning, especially in tasks that involve decision-making over different options or courses of action that could be pursued. In this work, we focus on repairing and querying inconsistent…

Databases · Computer Science 2024-05-28 Nina Pardal , Santiago Cifuentes , Edwin Pin , Maria Vanina Martinez , Sergio Abriola

We study random subcube intersection graphs, that is, graphs obtained by selecting a random collection of subcubes of a fixed hypercube $Q_d$ to serve as the vertices of the graph, and setting an edge between a pair of subcubes if their…

Probability · Mathematics 2015-06-04 Victor Falgas-Ravry , Klas Markström

We study the Popular Matching problem in multiple models, where the preferences of the agents in the instance may change or may be unknown/uncertain. In particular, we study an Uncertainty model, where each agent has a possible set of…

Computer Science and Game Theory · Computer Science 2025-06-06 Gergely Csáji

Many hardness results in computational social choice make use of the fact that every directed graph may be induced as the pairwise majority relation of some preference profile. However, this fact requires a number of voters that is almost…

Computer Science and Game Theory · Computer Science 2017-04-24 Georg Bachmeier , Felix Brandt , Christian Geist , Paul Harrenstein , Keyvan Kardel , Dominik Peters , Hans Georg Seedig