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In this paper, we work to bring telepresence to every desktop. Unlike commercial systems, personal 3D video conferencing systems must render high-quality videos while remaining financially and computationally viable for the average…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Shengze Wang , Ziheng Wang , Ryan Schmelzle , Liujie Zheng , YoungJoong Kwon , Soumyadip Sengupta , Henry Fuchs

Comprehending and exploring large and complex data is becoming increasingly important for users in a wide range of application domains. Still, non-experts in visual data analysis often have problems with correctly reading and interpreting…

Human-Computer Interaction · Computer Science 2022-07-12 Christina Stoiber , Conny Walchshofer , Margit Pohl , Benjamin Potzmann , Florian Grassinger , Holger Stitz , Marc Streit , Wolfgang Aigner

This is the preprint version of our paper on IEEE Virtual Reality Conference 2015. A touch-less interaction technology on vision based wearable device is designed and evaluated. Users interact with the application with dynamic hands/feet…

Human-Computer Interaction · Computer Science 2015-07-30 Zhihan Lv , Liangbing Feng , Shengzhong Feng , Haibo Li

We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection…

Computer Vision and Pattern Recognition · Computer Science 2015-05-20 Yong Jae Lee , Kristen Grauman

Collecting high-quality data for training large-scale robotic models typically relies on real robot platforms, which is labor-intensive and costly, whether via teleoperation or scripted demonstrations. To scale data collection, many…

Robotics · Computer Science 2025-12-02 X. Hu , G. Ye

With growing investment in consumer augmented reality (AR) headsets and glasses, wearable AR is moving from niche applications to everyday use. However, current research primarily examines AR in controlled settings, offering limited…

Human-Computer Interaction · Computer Science 2025-02-13 Tram Thi Minh Tran , Shane Brown , Oliver Weidlich , Soojeong Yoo , Callum Parker

Properly annotated multimedia content is crucial for supporting advances in many Information Retrieval applications. It enables, for instance, the development of automatic tools for the annotation of large and diverse multimedia…

Information Retrieval · Computer Science 2018-11-28 Xavier Favory , Eduardo Fonseca , Frederic Font , Xavier Serra

The rise of social media and AI tools has reshaped how students engage with learning, process information, and build trust in educational content. This generation prefers short, visual materials and fast feedback but often struggles with…

Computers and Society · Computer Science 2025-05-06 Sepinoud Azimi

Despite an exciting new wave of multimodal machine learning models, current approaches still struggle to interpret the complex contextual relationships between the different modalities present in videos. Going beyond existing methods that…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Laura Hanu , Anita L. Verő , James Thewlis

This study investigates how text-driven object affordance, which provides prior knowledge about grasp types for each object, affects image-based grasp-type recognition in robot teaching. The researchers created labeled datasets of…

Robotics · Computer Science 2023-06-07 Naoki Wake , Daichi Saito , Kazuhiro Sasabuchi , Hideki Koike , Katsushi Ikeuchi

Most of today's educators are in no shortage of digital and online learning technologies available at their fingertips, ranging from Learning Management Systems such as Canvas, Blackboard, or Moodle, online meeting tools, online homework,…

Physics Education · Physics 2025-12-13 Zhongzhou Chen , Chandralekha Singh

Generative models are now capable of producing natural language text that is, in some cases, comparable in quality to the text produced by people. In the computing education context, these models are being used to generate code, code…

Human-Computer Interaction · Computer Science 2023-08-09 Cynthia Zastudil , Magdalena Rogalska , Christine Kapp , Jennifer Vaughn , Stephen MacNeil

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and…

Graphics · Computer Science 2020-06-24 Xiao Tang , Xiaowei Hu , Chi-Wing Fu , Daniel Cohen-Or

A generic video summary is an abridged version of a video that conveys the whole story and features the most important scenes. Yet the importance of scenes in a video is often subjective, and users should have the option of customizing the…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Medhini Narasimhan , Anna Rohrbach , Trevor Darrell

The use of visual analytics tools has gained popularity in various domains, helping users discover meaningful information from complex and large data sets. Users often face difficulty in disseminating the knowledge discovered without clear…

Human-Computer Interaction · Computer Science 2021-04-26 Nam Wook Kim

Eye-in-hand cameras have shown promise in enabling greater sample efficiency and generalization in vision-based robotic manipulation. However, for robotic imitation, it is still expensive to have a human teleoperator collect large amounts…

Robotics · Computer Science 2023-07-13 Moo Jin Kim , Jiajun Wu , Chelsea Finn

Designers often engage with video to gain rich, temporal insights about the context of users, collaboratively analyzing it to gather ideas, challenge assumptions, and foster empathy. To capture the full visual context of users and their…

Human-Computer Interaction · Computer Science 2024-11-18 Wo Meijer , Jacky Bourgeois , Tilman Dingler , Gerd Kortuem

In Social Science research, multimedia documents are often collected to answer particular research questions like: "Which of the aesthetic properties of a photo are considered important on the web" or "How has Street Art developed over the…

Information Retrieval · Computer Science 2015-03-13 Zeon Trevor Fernando

While walking meetings offer a healthy alternative to sit-down meetings, they also pose practical challenges. Taking notes is difficult while walking, which limits the potential of walking meetings. To address this, we designed the Walking…

Human-Computer Interaction · Computer Science 2023-04-06 Luke Haliburton , Natalia Bartłomiejczyk , Paweł W. Woźniak , Albrecht Schmidt , Jasmin Niess

In this study, we undertake an extensive analysis of YouTube channels that reference research publications in their video descriptions, offering a unique insight into the intersection of digital media and academia. Our investigation focuses…

Human-Computer Interaction · Computer Science 2024-04-24 Olga Zagovora , Katrin Weller
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