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Background. Coping with the rapid growing complexity in contemporary software architecture, tracing has become an increasingly critical practice and been adopted widely by software engineers. By adopting tracing tools, practitioners are…

Software Engineering · Computer Science 2023-06-26 Andrea Janes , Xiaozhou Li , Valentina Lenarduzzi

Camera glasses enable people to capture point-of-view videos using a common accessory, hands-free. In this paper, we investigate how, when, and why people used one such product: Spectacles. We conducted 39 semi-structured interviews and…

Human-Computer Interaction · Computer Science 2019-02-27 Taryn Bipat , Maarten Willem Bos , Rajan Vaish , Andrés Monroy-Hernández

Advancements in language foundation models have primarily fueled the recent surge in artificial intelligence. In contrast, generative learning of non-textual modalities, especially videos, significantly trails behind language modeling. This…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Lijun Yu

We present a novel dataset and a novel algorithm for recognizing activities of daily living (ADL) from a first-person wearable camera. Handled objects are crucially important for egocentric ADL recognition. For specific examination of…

Computer Vision and Pattern Recognition · Computer Science 2016-04-29 Katsunori Ohnishi , Atsushi Kanehira , Asako Kanezaki , Tatsuya Harada

We present a lightweight and affordable motion capture method based on two smartwatches and a head-mounted camera. In contrast to the existing approaches that use six or more expert-level IMU devices, our approach is much more…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Jiye Lee , Hanbyul Joo

Text selection is an essential activity in interactive systems, including virtual reality (VR) head-mounted displays (HMDs). It is useful for: sharing information across apps or platforms, highlighting and making notes while reading…

Human-Computer Interaction · Computer Science 2022-10-18 Wenge Xu , Xuanru Meng , Kangyou Yu , Sayan Sacar , Hai-Ning Liang

The recent advances in deep learning have made it possible to generate photo-realistic images by using neural networks and even to extrapolate video frames from an input video clip. In this paper, for the sake of both furthering this…

Computer Vision and Pattern Recognition · Computer Science 2018-08-10 Lijie Fan , Wenbing Huang , Chuang Gan , Junzhou Huang , Boqing Gong

Do patterns of eye-hand coordination observed during real-world object interactions apply to digital, screen-based object interactions? We adapted a real-world object interaction task (physically transferring cups in sequence about a…

Human-Computer Interaction · Computer Science 2023-06-07 Jennifer K Bertrand , Craig S Chapman

Video annotation and analysis is an important activity for teaching with and about audiovisual media artifacts because it helps students to learn how to identify textual and formal connections in media products. But school teachers lack…

Human-Computer Interaction · Computer Science 2021-10-12 Daniel Klug , Elke Schlote

Video captioning aims to describe video contents using natural language format that involves understanding and interpreting scenes, actions and events that occurs simultaneously on the view. Current approaches have mainly concentrated on…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Antoine Hanna-Asaad , Decky Aspandi , Titus Zaharia

Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft HoloLens. These immersive devices have the potential to significantly extend the methodology…

Graphics · Computer Science 2023-10-10 Chen Zhu-Tian , Yifang Wang , Tianchen Sun , Xiang Gao , Wei Chen , Zhigeng Pan , Huamin Qu , Yingcai Wu

Collaborative scientific authoring is increasingly being supported by software tools. Traditionally, desktop-based authoring tools had the most advanced editing features, allowed for more formatting options, and included more import/export…

Digital Libraries · Computer Science 2018-04-23 Afshin Sadeghi , Mahdi Jaberzadeh Ansari , Johannes Wilm , Christoph Lange

The range of video annotation software currently available is set within commercially specialized professions, distributed via outdated sources or through online video hosting services. As video content becomes an increasingly significant…

Multimedia · Computer Science 2016-04-21 Matthew Martin , James Charlton , Andy M. Connor

In the recent years, social media have become one of the main places where creative content is being published and consumed by billions of users. Contrary to traditional media, social media allow the publishers to receive almost…

Computer Vision and Pattern Recognition · Computer Science 2018-02-08 Tomasz Trzcinski , Adam Bielski , Paweł Cyrta , Matthew Zak

There are substantial instructional videos on the Internet, which provide us tutorials for completing various tasks. Existing instructional video datasets only focus on specific steps at the video level, lacking experiential guidelines at…

Computer Vision and Pattern Recognition · Computer Science 2024-06-27 Jiafeng Liang , Shixin Jiang , Zekun Wang , Haojie Pan , Zerui Chen , Zheng Chu , Ming Liu , Ruiji Fu , Zhongyuan Wang , Bing Qin

Video captioning is the process of describing the content of a sequence of images capturing its semantic relationships and meanings. Dealing with this task with a single image is arduous, not to mention how difficult it is for a video (or…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Daniela Moctezuma , Tania Ramírez-delReal , Guillermo Ruiz , Othón González-Chávez

We discuss the development of interactive video tutorial-based problems to help introductory physics students learn effective problem solving heuristics. The video tutorials present problem solving strategies using concrete examples in an…

Physics Education · Physics 2016-02-26 Chandralekha Singh

Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…

Human-Computer Interaction · Computer Science 2026-02-12 Robin Beierling , Manuel Scheibl , Jonas Dech , Abhijit Vyas , Anna-Lisa Vollmer

Always-on egocentric cameras are increasingly used as demonstrations for embodied robotics, imitation learning, and assistive AR, but the resulting video streams are dominated by redundant and low-quality frames. Under the storage and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Ajan Subramanian , Sumukh Bettadapura , Rohan Sathish

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however,…

Human-Computer Interaction · Computer Science 2022-03-30 Efe Bozkir