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Related papers: Edge Computing Meets Millimeter-wave Enabled VR: P…

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We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

Information Theory · Computer Science 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

The Metaverse has emerged as the next generation of the Internet. It aims to provide an immersive, persistent virtual space where people can live, learn, work and interact with each other. However, the existing technology is inadequate to…

Social and Information Networks · Computer Science 2022-12-20 Chang Liu , Yitong Wang , Jun Zhao

Wireless Virtual Reality (VR) is increasingly in demand in Wireless LANs (WLANs). In this paper, a utility function for resource management in wireless VR is proposed. Maximizing the sum rate metric in transmitting VR audio or videos is an…

Networking and Internet Architecture · Computer Science 2025-05-23 Nasim Alikhani , Abbas Mohammadi

Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…

Networking and Internet Architecture · Computer Science 2020-11-19 Seyedmohammad Salehi , Abdullah Alnajim , Xiaoqing Zhu , Malcolm Smith , Chien-Chung Shen , Leonard Cimini

5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…

Multimedia · Computer Science 2022-09-14 Muhammad Asif Khan , Emna Baccour , Zina Chkirbene , Aiman Erbad , Ridha Hamila , Mounir Hamdi , Moncef Gabbouj

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…

Information Theory · Computer Science 2018-04-05 Jihong Park , Petar Popovski , Osvaldo Simeone

Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…

Information Theory · Computer Science 2024-02-15 Xing Wei , Chenyang Yang , Shengqian Han

With technology advancing and the pursuit of new audiovisual experiences strengthening, the metaverse has gained surging enthusiasm. However, it faces practical hurdles as substantial data like high-resolution virtual scenes must be…

Multimedia · Computer Science 2025-06-13 Yuxuan Li , Sheng Jinag , Bizhu Wang

With the increasing demands in communication, Wi-Fi technology is advancing towards its next generation. As high-need applications like Virtual Reality (VR) and Augmented Reality (AR) emerge, the role of millimeter-wave (mmWave) technology…

Networking and Internet Architecture · Computer Science 2024-07-09 Xiaoqian Liu , Tingwei Chen , Yuhan Dong , Zhi Mao , Ming Gan , Xun Yang , Jianmin Lu

The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…

Networking and Internet Architecture · Computer Science 2018-09-06 Matteo Drago , Tommy Azzino , Michele Polese , Cedomir Stefanovic , Michele Zorzi

Edge computing is an emerging concept based on distributing computing, storage, and control services closer to end network nodes. Edge computing lies at the heart of the fifth generation (5G) wireless systems and beyond. While current…

Networking and Internet Architecture · Computer Science 2019-05-15 Mohammed S. Elbamby , Cristina Perfecto , Chen-Feng Liu , Jihong Park , Sumudu Samarakoon , Xianfu Chen , Mehdi Bennis

This paper provides the first real-world evaluation of using visual (RGB camera) data and machine learning for proactively predicting millimeter wave (mmWave) dynamic link blockages before they happen. Proactively predicting line-of-sight…

Signal Processing · Electrical Eng. & Systems 2022-03-04 Gouranga Charan , Ahmed Alkhateeb

In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…

Multimedia · Computer Science 2024-03-12 Baojie Fu , Tong Tang , Dapeng Wu , Ruyan Wang

The advancement of Virtual Reality (VR) technology is focused on improving its immersiveness, supporting multiuser Virtual Experiences (VEs), and enabling users to move freely within their VEs while remaining confined to specialized VR…

Networking and Internet Architecture · Computer Science 2023-05-30 Filip Lemic , Jakob Struye , Thomas Van Onsem , Jeroen Famaey , Xavier Costa Perez

A new method is proposed to decrease the transmission delay of visual and non-visual medical records by using edge computing and Dynamic Vision Sensing (DVS) technologies. The simulation results show that the proposed scheme can decrease…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-30 Ziyang Chen , Tamanna Shikh-Bahaei , Mohammad Shikh-Bahaei

Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…

Networking and Internet Architecture · Computer Science 2021-09-07 Zhuojia Gu , Hancheng Lu , Chenkai Zou

Accurately aligning millimeter-wave (mmWave) and terahertz (THz) narrow beams is essential to satisfy reliability and high data rates of 5G and beyond wireless communication systems. However, achieving this objective is difficult,…

Information Theory · Computer Science 2023-08-22 Tawfik Osman , Gouranga Charan , Ahmed Alkhateeb

Processing computer vision applications (CVA) on mobile devices is challenging due to limited battery life and computing power. While cloud-based remote processing of CVA offers abundant computational resources, it introduces latency issues…

Networking and Internet Architecture · Computer Science 2025-01-09 Marcelo V. B. da Silva , Maria Barbosa , Anderson Queiroz , Kelvin L. Dias

This e-letter summarizes our most recent work and contributed approaches to increase the capacity, cut down on the latency and provide higher reliability in several extended reality (XR) scenarios. To that end, several technologies from…

Signal Processing · Electrical Eng. & Systems 2019-05-14 Cristina Perfecto , Mohammed S. Elbamby , Jihong Park , Javier Del Ser , Mehdi Bennis