Related papers: Edge Computing Meets Millimeter-wave Enabled VR: P…
We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…
The Metaverse has emerged as the next generation of the Internet. It aims to provide an immersive, persistent virtual space where people can live, learn, work and interact with each other. However, the existing technology is inadequate to…
Wireless Virtual Reality (VR) is increasingly in demand in Wireless LANs (WLANs). In this paper, a utility function for resource management in wireless VR is proposed. Maximizing the sum rate metric in transmitting VR audio or videos is an…
Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…
5G communication brings substantial improvements in the quality of service provided to various applications by achieving higher throughput and lower latency. However, interactive multimedia applications (e.g., ultra high definition video…
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…
Immersive social interactions of mobile users are soon to be enabled within a virtual space, by means of virtual reality (VR) technologies and wireless cellular systems. In a VR mobile social network, the states of all interacting users…
Proactive tile-based video streaming can avoid motion-to-photon latency of wireless virtual reality (VR) by computing and delivering the predicted tiles to be requested before playback. All existing works either focus on designing…
With technology advancing and the pursuit of new audiovisual experiences strengthening, the metaverse has gained surging enthusiasm. However, it faces practical hurdles as substantial data like high-resolution virtual scenes must be…
With the increasing demands in communication, Wi-Fi technology is advancing towards its next generation. As high-need applications like Virtual Reality (VR) and Augmented Reality (AR) emerge, the role of millimeter-wave (mmWave) technology…
The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…
Edge computing is an emerging concept based on distributing computing, storage, and control services closer to end network nodes. Edge computing lies at the heart of the fifth generation (5G) wireless systems and beyond. While current…
This paper provides the first real-world evaluation of using visual (RGB camera) data and machine learning for proactively predicting millimeter wave (mmWave) dynamic link blockages before they happen. Proactively predicting line-of-sight…
In the upcoming B5G/6G era, virtual reality (VR) over wireless has become a typical application, which is an inevitable trend in the development of video. However, in immersive and interactive VR experiences, VR services typically exhibit…
The advancement of Virtual Reality (VR) technology is focused on improving its immersiveness, supporting multiuser Virtual Experiences (VEs), and enabling users to move freely within their VEs while remaining confined to specialized VR…
A new method is proposed to decrease the transmission delay of visual and non-visual medical records by using edge computing and Dynamic Vision Sensing (DVS) technologies. The simulation results show that the proposed scheme can decrease…
Due to the large bandwidth, low latency and computationally intensive features of virtual reality (VR) video applications, the current resource-constrained wireless and edge networks cannot meet the requirements of on-demand VR delivery. In…
Accurately aligning millimeter-wave (mmWave) and terahertz (THz) narrow beams is essential to satisfy reliability and high data rates of 5G and beyond wireless communication systems. However, achieving this objective is difficult,…
Processing computer vision applications (CVA) on mobile devices is challenging due to limited battery life and computing power. While cloud-based remote processing of CVA offers abundant computational resources, it introduces latency issues…
This e-letter summarizes our most recent work and contributed approaches to increase the capacity, cut down on the latency and provide higher reliability in several extended reality (XR) scenarios. To that end, several technologies from…