English
Related papers

Related papers: Plane-Casting: 3D Cursor Control with a SmartPhone

200 papers

In this article we address the problem of catching objects that move at a relatively large distance from the robot, of the order of tens of times the size of the robot itself. To this purpose, we adopt casting manipulation and visual-based…

Robotics · Computer Science 2011-01-13 Adriano Fagiolini , Hitoshi Arisumi , Antonio Bicchi

In this paper, we present the design, simulation and experimental validation of a control architecture for a flying hand, i.e., a system made of an unmanned aerial vehicle, a robotic manipulator and a gripper, which is grasping an object…

Robotics · Computer Science 2017-06-02 R. T. L. M. Tummers , M. Fumagalli , R. Carloni

We present POD, a smartphone that flies, as a new way to achieve hands-free, eyes-up mobile computing. Unlike existing drone-carried user interfaces, POD features a smartphone-sized display and the computing and sensing power of a modern…

Human-Computer Interaction · Computer Science 2021-05-27 Guojun Chen , Noah Weiner , Lin Zhong

Capturing and reconstructing a human actor's motion is important for filmmaking and gaming. Currently, motion capture systems with static cameras are used for pixel-level high-fidelity reconstructions. Such setups are costly, require…

Robotics · Computer Science 2023-08-02 Qingyuan Jiang , Volkan Isler

This project aimed to develop an automated cinematography platform using an unmanned aerial vehicle. Quadcopters are a great platform for shooting aerial scenes but are difficult to maneuver smoothly and can require expertise to pilot. We…

Robotics · Computer Science 2024-09-04 Animesh Nema , Christopher Grontkowski , Derek Calzada , Sanjuksha Nirgude

We examine a class of techniques for 3D object manipulation on mobile devices, in which the device's physical motion is applied to 3D objects displayed on the device itself. This "local coupling" between input and display creates specific…

Human-Computer Interaction · Computer Science 2024-04-25 Paul Issartel , Florimond Guéniat , Tobias Isenberg , Mehdi Ammi

Current motion capture (MoCap) systems generally require markers and multiple calibrated cameras, which can be used only in constrained environments. In this work we introduce a drone-based system for 3D human MoCap. The system only needs…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Xiaowei Zhou , Sikang Liu , Georgios Pavlakos , Vijay Kumar , Kostas Daniilidis

In the context of future manufacturing lines, removing fixtures will be a fundamental step to increase the flexibility of autonomous systems in assembly and logistic operations. Vision-based 3D pose estimation is a necessity to accurately…

Robotics · Computer Science 2020-10-05 Bjarne Grossmann , Francesco Rovida , Volker Krueger

Catching objects in flight (i.e., thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability…

Robotics · Computer Science 2024-09-17 Yuanhang Zhang , Tianhai Liang , Zhenyang Chen , Yanjie Ze , Huazhe Xu

We present a novel appearance-based approach for pose estimation of a human hand using the point clouds provided by the low-cost Microsoft Kinect sensor. Both the free-hand case, in which the hand is isolated from the surrounding…

Computer Vision and Pattern Recognition · Computer Science 2016-04-08 Pasquale Coscia , Francesco A. N. Palmieri , Francesco Castaldo , Alberto Cavallo

This paper proposes a novel learning-free three-stage method that predicts grasping poses, enabling robots to pick up and transfer previously unseen objects. Our method first identifies potential structures that can afford the action of…

Robotics · Computer Science 2024-08-14 Wanze Li , Wan Su , Gregory S. Chirikjian

We report on the teleoperation system DronePick which provides remote object picking and delivery by a human-controlled quadcopter. The main novelty of the proposed system is that the human user continuously gets the visual and haptic…

Robotics · Computer Science 2019-08-08 Roman Ibrahimov , Evgeny Tsykunov , Vladimir Shirokun , Andrey Somov , Dzmitry Tsetserukou

Acquiring 3D geometry of real world objects has various applications in 3D digitization, such as navigation and content generation in virtual environments. Image remains one of the most popular media for such visual tasks due to its…

Computer Vision and Pattern Recognition · Computer Science 2017-01-26 Shuai Du , Youyi Zheng

We consider the problem of reorienting a rigid object with arbitrary known shape on a table using a two-finger pinch gripper. Reorienting problem is challenging because of its non-smoothness and high dimensionality. In this work, we focus…

Robotics · Computer Science 2019-12-06 Yifan Hou , Zhenzhong Jia , Matthew T. Mason

We introduce Vib2Move, a novel approach for in-hand object reconfiguration that uses fingertip micro-vibrations and gravity to precisely reposition planar objects. Our framework comprises three key innovations. First, we design a…

Robotics · Computer Science 2025-06-13 Xili Yi , Nima Fazeli

We present a technique for dynamically projecting 3D content onto human hands with short perceived motion-to-photon latency. Computing the pose and shape of human hands accurately and quickly is a challenging task due to their articulated…

Graphics · Computer Science 2024-09-09 Yotam Erel , Or Kozlovsky-Mordenfeld , Daisuke Iwai , Kosuke Sato , Amit H. Bermano

There are a number of dedicated 3D capture devices in the market, but generally they are unaffordable and do not make use of existing smartphone cameras, which are generally of decent quality. Due to this, while there are several means to…

Human-Computer Interaction · Computer Science 2018-03-12 Ramanujam R Srinivasa , Joy Bose , Dipin KP

We present LeviCursor, a method for interactively moving a physical, levitating particle in 3D with high agility. The levitating object can move continuously and smoothly in any direction. We optimize the transducer phases for each possible…

Human-Computer Interaction · Computer Science 2020-05-14 Myroslav Bachynskyi , Viktorija Paneva , Jörg Müller

Precise object placement remains underexplored in aerial manipulation, where most systems rely on predefined target coordinates and focus primarily on grasping and control. Specifying exact placement poses, however, is cumbersome in…

Robotics · Computer Science 2026-03-10 Sarthak Mishra , Rishabh Dev Yadav , Naveen Nair , Wei Pan , Spandan Roy

Data acquisition through mobile phones remains a challenge for 3D Gaussian Splatting (3DGS). In this work we target the object-centered scenario and enable reliable mobile acquisition by providing on-device capture guidance and recording…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Yuezhe Zhang , Luqian Bai , Mengting Yu , Lei Wei , Shuai Wan , Yifan Zhang
‹ Prev 1 2 3 10 Next ›