Related papers: Optimal Streaming Codes for Channels with Burst an…
This paper considers the transmission of an infinite sequence of messages (a streaming source) over a packet erasure channel, where every source message must be recovered perfectly at the destination subject to a fixed decoding delay. While…
We study near optimal error correction codes for real-time communication. In our setup the encoder must operate on an incoming source stream in a sequential manner, and the decoder must reconstruct each source packet within a fixed playback…
This paper presents a new construction of error correcting codes which achieves optimal recovery of a streaming source over a packet erasure channel. The channel model considered is the sliding window erasure model, with burst and arbitrary…
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission to the receiver over a packet erasure link. Each message must subsequently be decoded at the receiver within a…
Recovery of data packets from packet erasures in a timely manner is critical for many streaming applications. An early paper by Martinian and Sundberg introduced a framework for streaming codes and designed rate-optimal codes that permit…
Streaming codes are packet-level codes that recover dropped packets within a strict decoding-delay constraint. We study streaming codes over a sliding-window (SW) channel model which admits only those erasure patterns which allow either a…
This paper investigates streaming codes over three-node relay networks under burst packet erasures with a delay constraint $T$. In any sliding window of $T+1$ consecutive packets, the source-to-relay and relay-to-destination channels may…
This paper investigates low-latency streaming codes for a three-node relay network. The source transmits a sequence of messages (streaming messages) to the destination through the relay between them, where the first-hop channel from the…
This paper considers multiplexing two sequences of messages with two different decoding delays over a packet erasure channel. In each time slot, the source constructs a packet based on the current and previous messages and transmits the…
In this paper, we design erasure-correcting codes for channels with burst and random erasures, when a strict decoding delay constraint is in place. We consider the sliding-window-based packet erasure model proposed by Badr et al., where any…
Streaming codes (SCs) are packet-level codes that recover erased packets within a strict decoding-delay deadline. Streaming codes for various packet erasure channel models such as sliding-window (SW) channel models that admit random or…
We study low-delay error correction codes for streaming recovery over a class of packet-erasure channels that introduce both burst-erasures and isolated erasures. We propose a simple, yet effective class of codes whose parameters can be…
This paper investigates streaming codes for three-node relay networks under burst packet erasures with a delay constraint $T$. In any sliding window of $T+1$ consecutive packets, the source-to-relay and relay-to-destination channels may…
We study the capacity limits of real-time streaming over burst-erasure channels. A stream of source packets must be sequentially encoded and the resulting channel packets must be transmitted over a two-receiver burst-erasure broadcast…
Streaming erasure codes guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces a new class of streaming codes: Diversity Embedded Streaming Erasure Codes…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source transmits a sequence of message packets through a relay under a delay constraint of $T$ time slots per packet. The source-to-relay…
Streaming erasure codes encode a source stream to guarantee that each source packet is recovered within a fixed delay at the receiver over a burst-erasure channel. This paper introduces diversity embedded streaming erasure codes (DE-SCo),…
The Gilbert-Elliot (GE) channel is a commonly-accepted model for packet erasures in networks. Streaming codes are a class of packet-level erasure codes designed to provide reliable communication over the GE channel. The design of a…
Motivated by modern network communication applications which require low latency, we study codes that correct erasures with low decoding delay. We provide a simple explicit construction that yields convolutional codes that can correct both…
Streaming codes represent a packet-level FEC scheme for achieving reliable, low-latency communication. In the literature on streaming codes, the commonly-assumed Gilbert-Elliott channel model, is replaced by a more tractable,…