Related papers: Optimal Streaming Codes for Channels with Burst an…
We propose a new class of error correction codes for low-delay streaming communication. We consider an online setup where a source packet arrives at the encoder every $M$ channel uses, and needs to be decoded with a maximum delay of $T$…
In this paper, we investigate the optimal tradeoff between source and channel coding for channels with bit or packet erasure. Upper and Lower bounds on the optimal channel coding rate are computed to achieve minimal end-to-end distortion.…
In a real-time transmission scenario, messages are transmitted through a channel that is subject to packet loss. The destination must recover the messages within the required deadline. In this paper, we consider a setup where two different…
In this paper, we study the three-node Decode-and-Forward (D&F) relay network subject to random and burst packet erasures. The source wishes to transmit an infinite stream of packets to the destination via the relay. The three-node D&F…
Many emerging multimedia streaming applications involve multiple users communicating under strict latency constraints. In this paper we study streaming codes for a network involving two source nodes, one relay node and a destination node.…
Streaming codes are a class of packet-level erasure codes that are designed with the goal of ensuring recovery in low-latency fashion, of erased packets over a communication network. It is well-known in the streaming code literature, that…
This paper investigates adaptive streaming codes over a three-node relayed network. In this setting, a source node transmits a sequence of message packets to a destination through a relay. The source-to-relay and relay-to-destination links…
A message composed of packets is transmitted using erasure and channel coding over a fading channel with no feedback. For this scenario, the paper explores the trade-off between the redundancies allocated to the packet-level erasure code…
One pervasive challenge in providing a high quality-of-service for live communication is to recover lost packets in real-time. Streaming codes are a class of erasure codes that are designed for such strict, low-latency streaming…
For a packet erasure broadcast channel with three receivers, we propose a new coding algorithm that makes use of feedback to dynamically adapt the code. Our algorithm is throughput optimal, and we conjecture that it also achieves an…
This paper studies low-latency streaming codes for the multi-hop network. The source is transmitting a sequence of messages (streaming messages) to a destination through a chain of relays where each hop is subject to packet erasures. Every…
Streaming codes are a class of packet-level erasure codes that ensure packet recovery over a sliding window channel which allows either a burst erasure of size $b$ or $a$ random erasures within any window of size $(\tau+1)$ time units,…
Real-time streaming communication requires a high quality of service despite contending with packet loss. Streaming codes are a class of codes best suited for this setting. A key challenge for streaming codes is that they operate in an…
This paper considers packet scheduling over a broadcast channel with packet erasures to multiple receivers with different messages (multiple uni-cast) each with possibly different hard deadline constraints. A novel metric is proposed and…
Consider the asymmetric broadcast channel with a random superposition codebook, which may be comprised of constant composition or \iid codewords. By applying Forney's optimal decoder for individual messages and the message pair for the…
Motivated by streaming applications with stringent delay constraints, we consider the design of online network coding algorithms with timely delivery guarantees. Assuming that the sender is providing the same data to multiple receivers over…
A setup involving zero-delay sequential transmission of a vector Markov source over a burst erasure channel is studied. A sequence of source vectors is compressed in a causal fashion at the encoder, and the resulting output is transmitted…
We define a class of multi--hop erasure networks that approximates a wireless multi--hop network. The network carries unicast flows for multiple users, and each information packet within a flow is required to be decoded at the flow…
This paper investigates the construction of linear network codes for broadcasting a set of data packets to a number of users. The links from the source to the users are modeled as independent erasure channels. Users are allowed to inform…
We study the effects of introducing a feedback channel in the erasure source-broadcast problem for the case of three receivers. In our problem formulation, we wish to transmit a binary source to three users over the erasure broadcast…