Related papers: Coupled THINC and level set method: a conservative…
Recent advances in cellular research demonstrate that scRNA-seq characterizes cellular heterogeneity, while spatial transcriptomics reveals the spatial distribution of gene expression. Cell representation is the fundamental issue in the two…
Representing large-scale motions and topological changes in the finite volume (FV) framework, while at the same time preserving the accuracy of the numerical solution, is difficult. In this paper, we present a robust, highly efficient…
We present a hybrid Volume-of-Fluid (VoF) Phase-Field method for general soluble surfactant-laden interfacial flows. The scheme retains the VoF method for interface tracking and momentum solution, while a diffused Phase-Field serves as a…
We propose a generative approach to physics-based motion capture. Unlike prior attempts to incorporate physics into tracking that assume the subject and scene geometry are calibrated and known a priori, our approach is automatic and online.…
Piecewise Linear Interface Construction (PLIC) is frequently used to geometrically reconstruct fluid interfaces in Computational Fluid Dynamics (CFD) modeling of two-phase flows. PLIC reconstructs interfaces from a scalar field that…
This paper presents a robust, adaptive numerical scheme for simulating high density ratio and high shear multiphase flows on locally refined Cartesian grids that adapt to the evolving interfaces and track regions of high vorticity. The…
This paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed…
In the present work, we propose a novel hybrid explicit jump immersed interface approach in conjunction with a higher order compact (HOC) scheme for simulating transient complex flows governed by the streamfunction-vorticity…
Volume of fluid(VOF) method is a sharp interface method employed for simulations of two phase flows. Interface in VOF is usually represented using piecewise linear line segments in each computational grid based on the volume fraction field.…
The immersed boundary method is a numerical and mathematical formulation for solving fluid-structure interaction problems. It relies on solving fluid equations on an Eulerian fluid grid and interpolating the resulting velocity back onto…
This paper addresses the problem of picking up only one object at a time avoiding any entanglement in bin-picking. To cope with a difficult case where the complex-shaped objects are heavily entangled together, we propose a topology-based…
Many robotic tasks rely on the accurate localization of moving objects within a given workspace. This information about the objects' poses and velocities are used for control,motion planning, navigation, interaction with the environment or…
Hyperspectral cameras can provide unique spectral signatures for consistently distinguishing materials that can be used to solve surveillance tasks. In this paper, we propose a novel real-time hyperspectral likelihood maps-aided tracking…
Implicit neural representation (INR) can describe the target scenes with high fidelity using a small number of parameters, and is emerging as a promising data compression technique. However, limited spectrum coverage is intrinsic to INR,…
Level set methods are widely used for image segmentation because of their capability to handle topological changes. In this paper, we propose a novel parametric level set method called Disjunctive Normal Level Set (DNLS), and apply it to…
The complexity of binary droplet collisions increases for the collision of immiscible liquids with the occurrence of triple lines and thin encapsulating films. The Volume of Fluid (VOF) method is extended with an efficient interface…
The U-shape structure has shown its advantage in salient object detection for efficiently combining multi-scale features. However, most existing U-shape based methods focused on improving the bottom-up and top-down pathways while ignoring…
Node2vec is a graph embedding method that learns a vector representation for each node of a weighted graph while seeking to preserve relative proximity and global structure. Numerical experiments suggest Node2vec struggles to recreate the…
This paper presents a three-dimensional framework for simulating dynamic wetting phenomena using the volume of fluid (VOF) method, implemented in Basilisk. A geometric interpolation scheme is developed to obtain an accurate and reliable…
We propose a method that morphs high-orger meshes such that their boundaries and interfaces coincide/align with implicitly defined geometries. Our focus is particularly on the case when the target surface is prescribed as the zero…