Related papers: Mixed-Radix Nim
Nash Equilibrium and its robust counterpart, Distributionally Robust Nash Equilibrium (DRNE), are fundamental problems in game theory with applications in economics, engineering, and machine learning. This paper addresses the problem of…
We study impartial take away games on 2 unordered piles of finite nonnegative numbers of tokens $(x,y)$. Two players alternate in removing at least one and at most all tokens from the respective piles, according to certain rules, and the…
We prove an existence theorem for the sliding boundary variant of the Plateau problem for $2$-dimensional sets in $\mathbb{R}^n$. The simplest case of sufficient condition is when $n=3$ and the boundary $\Gamma$ is a finite disjoint union…
We study 2-player impartial games of the form take-away which produce P-positions (second player winning positions) corresponding to complementary Beatty sequences, given by the continued fractions (1;k,1,k,1,...) and (k+1;k,1,k,1,...). Our…
In this paper, I utilize a variant of the Selberg--Delange method to find quantitative estimates of the sums \[M_{k,\omega}(x,y)=\sum_{\substack{p_{1}(n)> y\\ n\leq x} } \mu(n) {\omega(n)-1\choose k-1},\] where $y$ can grow with $x$ but we…
Adversarial formulations such as generative adversarial networks (GANs) have rekindled interest in two-player min-max games. A central obstacle in the optimization of such games is the rotational dynamics that hinder their convergence. In…
We study the problem of learning minimax policies in zero-sum matrix games. Fiegel et al. (2025) recently showed that achieving last-iterate convergence in this setting is harder when the players are uncoupled, by proving a lower bound on…
An effective upper bound is established for the least non-trivial integer solution to the system of cubic forms \[ \begin{cases} F = c_{1}x_1^3 + c_{2}x_2^3 + \cdots + c_{n}x_n^3 = 0, \\ G = d_{1}x_1^3 + d_{2}x_2^3 + \cdots + d_{n}x_n^3 =…
This note studies structural aspects concerning Optimal Positional Strategies (OPSs) in Mean Payoff Games (MPGs), it is a contribution to understanding the relationship between OPSs in MPGs and Small Energy-Progress Measures (SEPMs) in…
There exists a set $A$ of positive integers such that the number of representations of a large positive integer $m$ as a sum of two elements of $A$ grows with a lower bound of order $\log m$, but for which there is no subset $D$ of $A$…
In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games…
We consider the MINGREEDY strategy for Maximum Cardinality Matching. MINGREEDY repeatedly selects an edge incident with a node of minimum degree. For graphs of degree at most $\Delta$ we show that MINGREEDY achieves approximation ratio at…
We show the convergence of finite state symmetric N-player differential games, where players control their transition rates from state to state, to a limiting dynamics given by a finite state Mean Field Game system made of two coupled…
Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…
We study a class of stochastic dynamic games that exhibit strategic complementarities between players; formally, in the games we consider, the payoff of a player has increasing differences between her own state and the empirical…
The blow-up lemma states that a system of super-regular pairs contains all bounded degree spanning graphs as subgraphs that embed into a corresponding system of complete pairs. This lemma has far-reaching applications in extremal…
Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free…
We study a new class of Markov games, \emph(multi-player) zero-sum Markov Games} with \emph{Networked separable interactions} (zero-sum NMGs), to model the local interaction structure in non-cooperative multi-agent sequential…
Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…
This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…