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We consider a planar graph $G$ in which the edges have nonnegative integer lengths such that the length of every cycle of $G$ is even, and three faces are distinguished, called holes in $G$. It is known that there exists a packing of cuts…
We present new iterative algorithms for solving a square linear system $Ax=b$ in dimension $n$ by employing the {\it Triangle Algorithm} \cite{kal12}, a fully polynomial-time approximation scheme for testing if the convex hull of a finite…
A three-point iterative method for solving scalar non-linear equations was selected and then adapted to solve systems of non-linear equations. Subsequently, by applying Taylor's theorem to functions of $\R^{n}$ in $\R^{n}$, it is shown that…
A class of second-order algorithms is proposed for minimizing smooth nonconvex functions that alternates between regularized Newton and negative curvature steps in an iteration-dependent subspace. In most cases, the Hessian matrix is…
Non-convex optimization plays a key role in a growing number of machine learning applications. This motivates the identification of specialized structure that enables sharper theoretical analysis. One such identified structure is…
We investigate the folding problem that asks if a polygon P can be folded to a polyhedron Q for given P and Q. Recently, an efficient algorithm for this problem has been developed when Q is a box. We extend this idea to regular polyhedra,…
Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the…
The Ordered Covering Problem (OCP) arises in the context of the Discretizable Molecular Distance Geometry Problem (DMDGP), where the ordering of pruning edges significantly impacts the performance of the SBBU algorithm for protein structure…
We present new quantum algorithms for Triangle Finding improving its best previously known quantum query complexities for both dense and spare instances.For dense graphs on $n$ vertices, we get a query complexity of $O(n^{5/4})$ without any…
We present a new algorithm to rapidly and optimally compute power spectra. This new algorithm is based on a generalization of iterative multigrid, and has computational cost O(N log N), compared to the standard brute force approach which…
We propose stochastic optimization algorithms that can find local minima faster than existing algorithms for nonconvex optimization problems, by exploiting the third-order smoothness to escape non-degenerate saddle points more efficiently.…
In the recent past, several sampling-based algorithms have been proposed to compute trajectories that are collision-free and dynamically-feasible. However, the outputs of such algorithms are notoriously jagged. In this paper, by focusing on…
We present a novel algorithm attaining excessively fast, the sought solution of linear systems of equations. The algorithm is short in its basic formulation and, by definition, vectorized, while the memory allocation demands are trivial,…
In this paper, we propose two algorithms for solving convex optimization problems with linear ascending constraints. When the objective function is separable, we propose a dual method which terminates in a finite number of iterations. In…
Inspired by the classical fractional cascading technique, we introduce new techniques to speed up the following type of iterated search in 3D: The input is a graph $\mathbf{G}$ with bounded degree together with a set $H_v$ of 3D hyperplanes…
Not only is the geometry of rock fragments often well approximated by ideal convex polyhedra having few faces and vertices, but these numbers carry vital geophysical information on the fragmentation process. Despite their significance, the…
This paper consists of a formal analysis and one solid solution to the knot finding problem given a source polyline and a parametric curve (e.g. circular arc, ellipse or biarc). We solve the problem using both a greedy algorithm to collect…
Sampling edges from a graph in sublinear time is a fundamental problem and a powerful subroutine for designing sublinear-time algorithms. Suppose we have access to the vertices of the graph and know a constant-factor approximation to the…
This paper presents a quantum algorithm for triangle finding over sparse graphs that improves over the previous best quantum algorithm for this task by Buhrman et al. [SIAM Journal on Computing, 2005]. Our algorithm is based on the recent…
We are given a graph $G$ with $n$ vertices, where a random subset of $k$ vertices has been made into a clique, and the remaining edges are chosen independently with probability $\tfrac12$. This random graph model is denoted…