Related papers: RedDwarfData: a simplified dataset of StarCraft ma…
Current graph systems can easily process billions of data, however when increased to exceed hundred billions, the performance decreases dramatically, time series data always be very huge, consequently computation on time series graphs still…
To create models that are robust across a wide range of test inputs, training datasets should include diverse examples that span numerous phenomena. Dynamic adversarial data collection (DADC), where annotators craft examples that challenge…
Synthetic image generation has opened up new opportunities but has also created threats in regard to privacy, authenticity, and security. Detecting fake images is of paramount importance to prevent illegal activities, and previous research…
The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This…
Recently, red teaming, with roots in security, has become a key evaluative approach to ensure the safety and reliability of Generative Artificial Intelligence. However, most existing work emphasizes technical benchmarks and attack success…
The performance of machine learning models relies heavily on the quality of input data, yet real-world applications often face significant data-related challenges. A common issue arises when curating training data or deploying models: two…
Most policy search algorithms require thousands of training episodes to find an effective policy, which is often infeasible with a physical robot. This survey article focuses on the extreme other end of the spectrum: how can a robot adapt…
Decision-making in large imperfect information games is difficult. Thanks to recent success in Poker, Counterfactual Regret Minimization (CFR) methods have been at the forefront of research in these games. However, most of the success in…
Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains.…
We introduce a meta dataset for few-shot relation extraction, which includes two datasets derived from existing supervised relation extraction datasets NYT29 (Takanobu et al., 2019; Nayak and Ng, 2020) and WIKIDATA (Sorokin and Gurevych,…
In the last decade, motivated by the success of Deep Learning, the scientific community proposed several approaches to make the learning procedure of Neural Networks more effective. When focussing on the way in which the training data are…
The success of AI models relies on the availability of large, diverse, and high-quality datasets, which can be challenging to obtain due to data scarcity, privacy concerns, and high costs. Synthetic data has emerged as a promising solution…
Across the Arcade Learning Environment, Rainbow achieves a level of performance competitive with humans and modern RL algorithms. However, attaining this level of performance requires large amounts of data and hardware resources, making…
Large language models are transitioning from generalpurpose knowledge engines to realworld problem solvers, yet optimizing them for deep search tasks remains challenging. The central bottleneck lies in the extreme sparsity of highquality…
Game engines provide a platform for developers to build games with an interface tailored to handle the complexity during game development. To reduce effort and improve quality of game development, there is a strong need to understand and…
Nowadays there is no field research which is not flooded with data. Among the sciences, Astrophysics has always been driven by the analysis of massive amounts of data. The development of new and more sophisticated observation facilities,…
Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Such an acknowledgment has unveiled several research…
Few-Shot Learning refers to the problem of learning the underlying pattern in the data just from a few training samples. Requiring a large number of data samples, many deep learning solutions suffer from data hunger and extensively high…
Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…
Graph pattern mining (GPM) is an important application that identifies structures from graphs. Despite the recent progress, the performance gap between the state-of-the-art GPM systems and an efficient algorithm--pattern decomposition--is…