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Related papers: Audio to Body Dynamics

200 papers

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime…

Graphics · Computer Science 2025-03-27 Tianyi Xie , Yiwei Zhao , Ying Jiang , Chenfanfu Jiang

Small vibrations observed in video can unveil information beyond what is visual, such as sound and material properties. It is possible to passively record these vibrations when they are visually perceptible, or actively amplify their visual…

Image and Video Processing · Electrical Eng. & Systems 2026-01-21 Mingxuan Cai , Dekel Galor , Amit Pal Singh Kohli , Jacob L. Yates , Laura Waller

Every sound that we hear is the result of successive convolutional operations (e.g. room acoustics, microphone characteristics, resonant properties of the instrument itself, not to mention characteristics and limitations of the sound…

Sound · Computer Science 2022-08-18 Prateek Verma , Jonathan Berger

What would be the effect of locally poking a static scene? We present an approach that learns naturally-looking global articulations caused by a local manipulation at a pixel level. Training requires only videos of moving objects but no…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Andreas Blattmann , Timo Milbich , Michael Dorkenwald , Björn Ommer

This paper presents the first implementation of autonomous robotic auscultation of heart and lung sounds. To select auscultation locations that generate high-quality sounds, a Bayesian Optimization (BO) formulation leverages visual…

Robotics · Computer Science 2022-01-25 Yifan Zhu , Alexander Smith , Kris Hauser

We present a museum installation in a 180{\deg} dome theater, which gives the museum visitor the experience of conducting a symphony orchestra. We have pre-recorded a short music piece performed by a professional orchestra. This recording…

Human-Computer Interaction · Computer Science 2026-05-01 Mert Mermerci , Emile Pascoe , Fredrik Edström , Hedvig Kjellström

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation. As there are exponentially many variations of humans with…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ze Yang , Shenlong Wang , Sivabalan Manivasagam , Zeng Huang , Wei-Chiu Ma , Xinchen Yan , Ersin Yumer , Raquel Urtasun

Dance and music typically go hand in hand. The complexities in dance, music, and their synchronisation make them fascinating to study from a computational creativity perspective. While several works have looked at generating dance for a…

Sound · Computer Science 2021-07-21 Gunjan Aggarwal , Devi Parikh

Many people suffer from the loss of a limb. Learning to get by without an arm or hand can be very challenging, and existing prostheses do not yet fulfil the needs of individuals with amputations. One promising solution is to provide greater…

Artificial Intelligence · Computer Science 2014-08-11 Adam S. R. Parker , Ann L. Edwards , Patrick M. Pilarski

Recent studies of hearing aid benefits indicate that head movement behavior influences performance. To systematically assess these effects, movement behavior must be measured in realistic communication conditions. For this, the use of…

Medical Physics · Physics 2018-12-06 Maartje M. E. Hendrikse , Gerard Llorach , Giso Grimm , Volker Hohmann

In human dialogue, nonverbal information such as nodding and facial expressions is as crucial as verbal information, and spoken dialogue systems are also expected to express such nonverbal behaviors. We focus on nodding, which is critical…

Human-Computer Interaction · Computer Science 2025-08-05 Kazushi Kato , Koji Inoue , Divesh Lala , Keiko Ochi , Tatsuya Kawahara

Dance performance traditionally follows a unidirectional relationship where movement responds to music. While AI has advanced in various creative domains, its application in dance has primarily focused on generating choreography from…

Sound · Computer Science 2025-06-16 Olga Vechtomova , Jeff Bos

The thud of a bouncing ball, the onset of speech as lips open -- when visual and audio events occur together, it suggests that there might be a common, underlying event that produced both signals. In this paper, we argue that the visual and…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Andrew Owens , Alexei A. Efros

In this work, we propose a gesture based language to allow humans to interact with robots using their body in a natural way. We have created a new gesture detection model using neural networks and a custom dataset of humans performing a set…

Robotics · Computer Science 2022-06-16 Javier Laplaza , Joan Jaume Oliver , Ramón Romero , Alberto Sanfeliu , Anaís Garrell

In filmmaking, directors typically allow actors to perform freely based on the script before providing specific guidance on how to present key actions. AI-generated content faces similar requirements, where users not only need automatic…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Zheng Qin , Ruobing Zheng , Yabing Wang , Tianqi Li , Zixin Zhu , Sanping Zhou , Ming Yang , Le Wang

Current signing avatars are often described as unnatural as they cannot accurately reproduce all the subtleties of synchronized body behaviors of a human signer. In this paper, we propose a new dynamic approach for transitions between…

Computation and Language · Computer Science 2023-07-13 Inês Lacerda , Hugo Nicolau , Luisa Coheur

Human movement studies and analyses have been fundamental in many scientific domains, ranging from neuroscience to education, pattern recognition to robotics, health care to sports, and beyond. Previous speech motor models were proposed to…

Neurons and Cognition · Quantitative Biology 2024-02-01 C. Carmona-Duarte , M. A. Ferrer , R. Plamondon , A. Gomez-Rodellar , P. Gomez-Vilda

We present SimXR, a method for controlling a simulated avatar from information (headset pose and cameras) obtained from AR / VR headsets. Due to the challenging viewpoint of head-mounted cameras, the human body is often clipped out of view,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Zhengyi Luo , Jinkun Cao , Rawal Khirodkar , Alexander Winkler , Jing Huang , Kris Kitani , Weipeng Xu

Co-speech gesture is crucial for human-machine interaction and digital entertainment. While previous works mostly map speech audio to human skeletons (e.g., 2D keypoints), directly generating speakers' gestures in the image domain remains…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Xian Liu , Qianyi Wu , Hang Zhou , Yuanqi Du , Wayne Wu , Dahua Lin , Ziwei Liu

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek
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