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Suppose that a polygon $P$ is given as an array containing the vertices in counterclockwise order. We analyze how many vertices (including the index of each of these vertices) we need to know before we can bound $P$, i.e., report a bounded…

Computational Geometry · Computer Science 2025-09-05 Mikkel Abrahamsen , Jack Stade , Shuyi Yan , Hanwen Zhang

We present the first near-linear work and poly-logarithmic depth algorithm for computing a minimum cut in a graph, while previous parallel algorithms with poly-logarithmic depth required at least quadratic work in the number of vertices. In…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-07-03 Barbara Geissmann , Lukas Gianinazzi

We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…

Data Structures and Algorithms · Computer Science 2018-07-19 Yi-Jun Chang , Seth Pettie , Hengjie Zhang

Prune-and-search is an important paradigm for solving many important geometric problems. We show that the general prune-and-search technique can be implemented where the objects are given in read-only memory. As examples we consider…

Computational Geometry · Computer Science 2012-12-24 Minati De , Subhas C. Nandy , Sasanka Roy

Counting the number of triangles in a graph has many important applications in network analysis. Several frequently computed metrics like the clustering coefficient and the transitivity ratio need to count the number of triangles in the…

Data Structures and Algorithms · Computer Science 2013-04-24 Mostafa Haghir Chehreghani

We study the two-dimensional geometric knapsack problem for convex polygons. Given a set of weighted convex polygons and a square knapsack, the goal is to select the most profitable subset of the given polygons that fits non-overlappingly…

Data Structures and Algorithms · Computer Science 2020-08-03 Arturo Merino , Andreas Wiese

We present algorithms to find the minimum radius sphere that intersects every trajectory in a set of $n$ trajectories composed of at most $k$ line segments each. When $k=1$, we can reduce the problem to the LP-type framework to achieve a…

Computational Geometry · Computer Science 2025-05-06 Jeff M. Phillips , Jens Kristian Refsgaard Schou

This paper proposes an algorithm for clipping line segment against an axis-aligned rectangular window. The conventional algorithms for line segment clipping treat the clipping boundary and/or the line segment to be clipped as line. The…

Graphics · Computer Science 2026-05-01 Bimal Kumar Ray

We consider directed graphs where each edge is labeled with an integer weight and study the fundamental algorithmic question of computing the value of a cycle with minimum mean weight. Our contributions are twofold: (1) First we show that…

Data Structures and Algorithms · Computer Science 2013-07-18 Krishnendu Chatterjee , Monika Henzinger , Sebastian Krinninger , Veronika Loitzenbauer

We study a path-planning problem amid a set $\mathcal{O}$ of obstacles in $\mathbb{R}^2$, in which we wish to compute a short path between two points while also maintaining a high clearance from $\mathcal{O}$; the clearance of a point is…

Computational Geometry · Computer Science 2017-06-12 Pankaj K. Agarwal , Kyle Fox , Oren Salzman

We study the smallest intersecting and enclosing ball problems in Euclidean spaces for input objects that are compact and convex. They link and unify many problems in computational geometry and machine learning. We show that both problems…

Computational Geometry · Computer Science 2025-04-28 Jiaqi Zheng , Tiow-Seng Tan

This paper uses mathematics to analyze the challenges of geometrically noisy environments on triangulation. Given widely accepted algorithmic triangulation methods, such as O (n ln n) or a simpler O (n^3) method, we can mathematically prove…

Computational Geometry · Computer Science 2023-11-21 Noah M. Kenney

We significantly improve known time bounds for solving the minimum cut problem on undirected graphs. We use a ``semi-duality'' between minimum cuts and maximum spanning tree packings combined with our previously developed random sampling…

Data Structures and Algorithms · Computer Science 2007-05-23 David R. Karger

The convex rope problem is to find a counterclockwise or clockwise convex rope starting at the vertex a and ending at the vertex b of a simple polygon P, where a is a vertex of the convex hull of P and b is visible from infinity. The convex…

Optimization and Control · Mathematics 2023-05-22 Le Hong Trang , Nguyen Thi Le , Phan Thanh An

In this work we study the fencing problem consisting of finnding a trisection of a 3-rotationally symmetric planar convex body which minimizes the maximum relative diameter. We prove that an optimal solution is given by the so-called…

Metric Geometry · Mathematics 2014-05-20 Antonio Cañete , Cinzia Miori , Salvador Segura Gomis

We improve a lower bound for the smallest area of convex covers for closed unit curves from 0.0975 to 0.1, which makes it substantially closer to the current best upper bound 0.11023. We did this by considering the minimal area of convex…

Metric Geometry · Mathematics 2020-04-08 Bogdan Grechuk , Sittichoke Som-am

We study the following range searching problem: Preprocess a set $P$ of $n$ points in the plane with respect to a set $\mathcal{O}$ of $k$ orientations % , for a constant, in the plane so that given an $\mathcal{O}$-oriented convex polygon…

Computational Geometry · Computer Science 2019-10-22 Eunjin Oh , Hee-Kap Ahn

We investigate the problem of carving an $n$-face triangulated three-dimensional polytope using a tool to make cuts modelled by either a half-plane or sweeps from an infinite ray. In the case of half-planes cuts, we present a deterministic…

Computational Geometry · Computer Science 2024-07-24 Eliot W. Robson , Jack Spalding-Jamieson , Da Wei Zheng

We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x…

Computational Geometry · Computer Science 2012-06-21 Laszlo Kozma

Computing the convex hull of a planar $n$-point set $P$ is one of the most fundamental problems in computational geometry. It has an $\Omega(n \log n)$ lower bound in the algebraic computation tree model, and many convex hull algorithms…