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Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…

Human-Computer Interaction · Computer Science 2019-09-27 Kieran Woodward , Eiman Kanjo , David Brown

It is critically important to make computing courses accessible for disabled students. This is particularly challenging in large computing courses, which face unique challenges due to the sheer scale of course content and staff. In this…

Computers and Society · Computer Science 2026-01-28 Ritesh Kanchi , Miya Natsuhara , Matt X. Wang

In visual question answering (VQA), a machine must answer a question given an associated image. Recently, accessibility researchers have explored whether VQA can be deployed in a real-world setting where users with visual impairments learn…

Computation and Language · Computer Science 2022-10-28 Yang Trista Cao , Kyle Seelman , Kyungjun Lee , Hal Daumé

While artificial intelligence (AI) has become widespread, many commercial AI systems are not yet accessible to individual researchers nor the general public due to the deep knowledge of the systems required to use them. We believe that AI…

This thesis introduces the Haptic-Audio Code Interface (HACI), an educational tool designed to enhance programming education for visually impaired (VI) students by integrating haptic and audio feedback to compensate for the absence of…

Human-Computer Interaction · Computer Science 2025-11-07 Pratham Gandhi

Tactile graphics are widely used to present maps and statistical diagrams to blind and low vision (BLV) people, with accessibility guidelines recommending their use for graphics where spatial relationships are important. Their use is…

Human-Computer Interaction · Computer Science 2025-12-08 Kim Marriott , Matthew Butler , Leona Holloway , Bill Jolley , Bongshin Lee , Bruce Maguire , Danielle Albers Szafir

In an increasingly visual world, people with blindness and low vision (pBLV) face substantial challenges in navigating their surroundings and interpreting visual information. From our previous work, VIS4ION is a smart wearable that helps…

Systems and Control · Electrical Eng. & Systems 2023-11-27 Tommy Azzino , Marco Mezzavilla , Sundeep Rangan , Yao Wang , John-Ross Rizzo

Despite significant research that was influenced by Situationally-Induced Impairments and Disabilities (SIIDs) to improve the accessibility of mobile technology, there is still lack of awareness on how to design for SIIDs. Designing for…

Human-Computer Interaction · Computer Science 2019-04-15 Nayeri Jacobo

Blind users rely on keyboards and assistive technologies like screen readers to interact with user interface (UI) elements. In modern applications with complex UI hierarchies, navigating to different UI elements poses a significant…

Human-Computer Interaction · Computer Science 2024-08-26 Md Touhidul Islam , Noushad Sojib , Imran Kabir , Ashiqur Rahman Amit , Mohammad Ruhul Amin , Syed Masum Billah

Generative AI agents are reshaping human-computer interaction, shifting users from direct task execution to supervising machine-driven actions, especially the rise of "vibe coding" in programming. Yet little is known about how screen reader…

Human-Computer Interaction · Computer Science 2025-12-12 Nan Chen , Luna K. Qiu , Arran Zeyu Wang , Zilong Wang , Yuqing Yang

Loss of Mobility is a common handicap to senior citizens. It denies them the ease of movement they would like to have like outdoor visits, movement in hospitals, social outgoings, but more seriously in the day to day in-house routine…

Computer Vision and Pattern Recognition · Computer Science 2014-10-22 Ramviyas Parasuraman

Current web accessibility guidelines ask visualization designers to support screen readers via basic non-visual alternatives like textual descriptions and access to raw data tables. But charts do more than summarize data or reproduce…

Human-Computer Interaction · Computer Science 2022-05-11 Jonathan Zong , Crystal Lee , Alan Lundgard , JiWoong Jang , Daniel Hajas , Arvind Satyanarayan

Personas can help raise awareness among stakeholders about users' needs. While personas are made-up people, they are based on facts gathered from user research. Personas can also be used to raise awareness of universal design and…

Human-Computer Interaction · Computer Science 2020-06-30 Trenton Schulz , Kristin Skeide Fuglerud

Accessibility--the process of designing for people with disabilities (PWD)--is an important but under-explored challenge in the visualization research community. Without careful attention, and if PWD are not included as equal participants…

Computers and Society · Computer Science 2019-09-12 Alan Lundgard , Crystal Lee , Arvind Satyanarayan

The physically impaired commonly have difficulties performing simple routine tasks without relying on other individuals who are not always readily available and thus make them strive for independence. While their impaired abilities can in…

Human-Computer Interaction · Computer Science 2019-12-02 Basit Ayantunde , Jane Odum , Fadlullah Olawumi , Joshua Olalekan

The popularity of accessibility research has grown recently, improving digital inclusion for people with disabilities. However, researchers, including those who have disabilities, have attempted to include people with disabilities in all…

Locating objects for the visually impaired is a significant challenge and is something no one can get used to over time. However, this hinders their independence and could push them towards risky and dangerous scenarios. Hence, in the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-30 Md Abu Obaida Zishan , Annajiat Alim Rasel

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

This paper explores the effectiveness of Multimodal Large Language models (MLLMs) as assistive technologies for visually impaired individuals. We conduct a user survey to identify adoption patterns and key challenges users face with such…

Indoor navigation is challenging due to the absence of satellite positioning. This challenge is manifold greater for Visually Impaired People (VIPs) who lack the ability to get information from wayfinding signage. Other sensor signals…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Jun Yu , Yifan Zhang , Badrinadh Aila , Vinod Namboodiri
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