Related papers: An isomorphism between branched and geometric roug…
We consider a general class of branching processes in discrete time, where particles have types belonging to a Polish space and reproduce independently according to their type. If the process is critical and the mean distribution of types…
Curvature is a fundamental geometric characteristic of smooth spaces. In recent years different notions of curvature have been developed for combinatorial discrete objects such as graphs. However, the connections between such discrete…
The AHU-algorithm solves the computationally difficult graph isomorphism problem for rooted trees, and does so with a linear time complexity. Although the AHU-algorithm has remained state of the art for almost 50 years, it has been…
This paper deals with the problem of graph matching or network alignment for Erd\H{o}s--R\'enyi graphs, which can be viewed as a noisy average-case version of the graph isomorphism problem. Let $G$ and $G'$ be $G(n, p)$ Erd\H{o}s--R\'enyi…
We consider Gaussian fields of real symmetric, complex Hermitian or quaternionic Hermitian matrices over an electrical network, and describe how the isomorphisms between these fields and random walks give rise to topological expansions…
Rough path analysis can be developed using the concept of controlled paths, and with respect to a topology in which L\'evy's area plays a role. For vectors of irregular paths we investigate the relationship between the property of being…
The theory of rough paths arose from a desire to establish continuity properties of ordinary differential equations involving terms of low regularity. While essentially an analytic theory, its main motivation and applications are in…
We show that an algorithmic construction of sequences of recursive trees leads to a direct proof of the convergence of random recursive trees in an associated Doob-Martin compactification; it also gives a representation of the limit in…
Any finite dimensional semisimple algebra A over a field K is isomorphic to a direct sum of finite dimensional full matrix rings over suitable division rings. In this paper we will consider the special case where all division rings are…
Subgraph Isomorphism is a very basic graph problem, where given two graphs $G$ and $H$ one is to check whether $G$ is a subgraph of $H$. Despite its simple definition, the Subgraph Isomorphism problem turns out to be very broad, as it…
The signature of a path is a sequence of tensors whose entries are iterated integrals, playing a key role in stochastic analysis and applications. The set of all signature tensors at a particular level gives rise to the universal signature…
Graph Isomorphism (GI) is a fundamental algorithmic problem. Amongst graph classes for which the computational complexity of GI has been resolved, trees are arguably the most fundamental. Tree Isomorphism is complete for deterministic…
We present the implementation of an algorithm for graph isomorphism testing, based on ideas about number of walks (of sufficiently large length) between vertices. The algorithm is expanded for strongly regular graphs (SRG-s) by testing the…
A homomorphism from a graph $G$ to a graph $H$ is an edge-preserving mapping from $V(G)$ to $V(H)$. Let $H$ be a fixed graph with possible loops. In the list homomorphism problem, denoted by LHom($H$), we are given a graph $G$, whose every…
We investigate the computational complexity of finding temporally disjoint paths or walks in temporal graphs. There, the edge set changes over discrete time steps and a temporal path (resp. walk) uses edges that appear at monotonically…
S{\o}gaard (2020) obtained results suggesting the fraction of trees occurring in the test data isomorphic to trees in the training set accounts for a non-trivial variation in parser performance. Similar to other statistical analyses in NLP,…
Accessibility percolation is a new type of percolation problem inspired by evolutionary biology. To each vertex of a graph a random number is assigned and a path through the graph is called accessible if all numbers along the path are in…
In this paper we study several problems concerning the number of homomorphisms of trees. We give an algorithm for the number of homomorphisms from a tree to any graph by the Transfer-matrix method. By using this algorithm and some…
In the $(G,H)$-isomorphism game, a verifier interacts with two non-communicating players (called provers) by privately sending each of them a random vertex from either $G$ or $H$, whose aim is to convince the verifier that two graphs $G$…
We prove an extension to the classical continuity theorem in rough paths. We show that two $p$-rough paths are close in all levels of iterated integrals provided the first $\lfl p \rfl$ terms are close in a uniform sense. Applications…