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Matter, especially DNA, is now programmed to carry out useful processes at the nanoscale. As these programs and processes become more complex and their envisioned safety-critical applications approach deployment, it is essential to develop…

Computer Science and Game Theory · Computer Science 2019-02-19 Jack H. Lutz , Neil Lutz , Robyn R. Lutz , Matthew R. Riley

Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…

Software Engineering · Computer Science 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

The technology of formal software verification has made spectacular advances, but how much does it actually benefit the development of practical software? Considerable disagreement remains about the practicality of building systems with…

Software Engineering · Computer Science 2026-01-21 Li Huang , Sophie Ebersold , Alexander Kogtenkov , Bertrand Meyer , Yinling Liu

Awareness of cybersecurity topics, e.g., related to secure coding guidelines, enables software developers to write secure code. This awareness is vital in industrial environments for the products and services in critical infrastructures. In…

Software Engineering · Computer Science 2021-02-23 Tiago Espinha Gasiba , Ulrike Lechner , Maria Pinto-Albuquerque

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

The language Timed Concurrent Constraint (tccp) is the extension over time of the Concurrent Constraint Programming (cc) paradigm that allows us to specify concurrent systems where timing is critical, for example reactive systems. Systems…

Logic in Computer Science · Computer Science 2007-05-23 Moreno Falaschi , Alicia Villanueva

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Distributed software is very tricky to implement correctly as some errors only occur in peculiar situations. For such errors testing is not effective. Mathematically proving correctness is hard and time consuming, and therefore, it is…

Logic in Computer Science · Computer Science 2025-08-08 Jan Friso Groote , Jeroen J. A. Keiren

This work utilizes the plethora of work on verification of sequential programs for the purpose of verifying concurrent programs. We reduce the verification of a concurrent program to a series of verification tasks of sequential programs.…

Programming Languages · Computer Science 2021-06-03 Dan Rasin , Orna Grumberg , Sharon Shoham

Statistical Model Checking (SMC) is a trade-off between testing and formal verification. The core idea of the approach is to conduct some simulations of the system and verify if they satisfy some given property. In this paper we show that…

Software Engineering · Computer Science 2011-11-03 Peter Bulychev , Alexandre David , Kim Guldstrand Larsen , Marius Mikučionis , Axel Legay

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Development of formal proofs of correctness of programs can increase actual and perceived reliability and facilitate better understanding of program specifications and their underlying assumptions. Tools supporting such development have…

Logic in Computer Science · Computer Science 2020-03-17 Talia Ringer , Karl Palmskog , Ilya Sergey , Milos Gligoric , Zachary Tatlock

Particle-in-cell methods with stochastic collision models are commonly used to simulate collisional plasma dynamics, with applications ranging from hypersonic flight to semiconductor manufacturing. Code verification of such methods is…

Computational Physics · Physics 2026-05-26 Brian A. Freno , William J. McDoniel , Christopher H. Moore , Neil R. Matula

Reliability prediction is crucial for ensuring the safety and security of software systems, especially in the context of industry practices. While various metrics and measurements are employed to assess software reliability, the complexity…

Software Engineering · Computer Science 2025-07-29 Dapeng Yan , Wenjie Yang , Kui Liu , Zhiming Liu , Zhikuang Cai

Game engines are increasingly used as simulation platforms by the autonomous vehicle (AV) community to develop vehicle control systems and test environments. A key requirement for simulation-based development and verification is…

Robotics · Computer Science 2022-12-09 Greg Chance , Abanoub Ghobrial , Kevin McAreavey , Severin Lemaignan , Tony Pipe , Kerstin Eder

While the situation has improved for text-only models, it again seems to be the case currently that multimodal (text and image) models develop faster than ways to evaluate them. In this paper, we bring a recently developed evaluation…

Computation and Language · Computer Science 2024-12-12 Sherzod Hakimov , Yerkezhan Abdullayeva , Kushal Koshti , Antonia Schmidt , Yan Weiser , Anne Beyer , David Schlangen

Modular verification is a technique used to face the state explosion problem often encountered in the verification of properties of complex systems such as concurrent interactive systems. The modular approach is based on the observation…

Logic in Computer Science · Computer Science 2012-11-20 Peter Drábik , Andrea Maggiolo-Schettini , Paolo Milazzo

As Large Language Models (LLMs) are increasingly deployed in decision-critical domains, it becomes essential to ensure that their confidence estimates faithfully correspond to their actual correctness. Existing calibration methods have…

Computation and Language · Computer Science 2025-08-21 Ke Fang , Tianyi Zhao , Lu Cheng

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl