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With recent computer vision techniques and user-generated content, we can augment the physical world with metadata that describes attributes, such as names, geo-locations, and visual features of physical objects. To assess the benefits of…

Human-Computer Interaction · Computer Science 2024-11-11 Arthur Caetano , Alyssa Lawson , Yimeng Liu , Misha Sra

Experiential learning (ExL) is the process of learning through experience or more specifically "learning through reflection on doing". In this paper, we propose a simulation of these experiences, in Augmented Reality (AR), addressing the…

Human-Computer Interaction · Computer Science 2022-07-05 Maheshya Weerasinghe , Aaron Quigley , Klen Čopič Pucihar , Alice Toniolo , Angela Miguel , Matjaž Kljun

Learning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Existing learning environments include formal learning,…

Human-Computer Interaction · Computer Science 2025-10-21 Maheshya Weerasinghe , Verena Biener , Jens Grubert , Aaron J Quigley , Alice Toniolo , Klen Čopič Pucihar , Matjaž Kljun

Traditional sign language teaching methods face challenges such as limited feedback and diverse learning scenarios. Although 2D resources lack real-time feedback, classroom teaching is constrained by a scarcity of teacher. Methods based on…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Hongli Wen , Yang Xu , Lin Li , Xudong Ru , Xingce Wang , Zhongke Wu

Augmented reality (AR) requires the seamless integration of visual, auditory, and linguistic channels for optimized human-computer interaction. While auditory and visual inputs facilitate real-time and contextual user guidance, the…

Computation and Language · Computer Science 2023-10-19 Jing Bi , Nguyen Manh Nguyen , Ali Vosoughi , Chenliang Xu

In this paper, we propose Augmented Reality Semi-automatic labeling (ARS), a semi-automatic method which leverages on moving a 2D camera by means of a robot, proving precise camera tracking, and an augmented reality pen to define initial…

Computer Vision and Pattern Recognition · Computer Science 2019-08-07 Daniele De Gregorio , Alessio Tonioni , Gianluca Palli , Luigi Di Stefano

This position paper presents the AR Language Map, a speculative artifact designed to enhance understanding of linguistic justice among middle and high school students through augmented reality (AR) that allows students to map their…

Human-Computer Interaction · Computer Science 2024-04-22 Ashvini Varatharaj , Abigail Welch , Mary Bucholtz , Jin Sook Lee

Speech representation learning approaches for non-semantic tasks such as language recognition have either explored supervised embedding extraction methods using a classifier model or self-supervised representation learning approaches using…

Computation and Language · Computer Science 2023-06-08 Shikhar Vashishth , Shikhar Bharadwaj , Sriram Ganapathy , Ankur Bapna , Min Ma , Wei Han , Vera Axelrod , Partha Talukdar

Public speaking anxiety affects many individuals, yet opportunities for real-world practice remain limited. This study explores how augmented reality (AR) can provide an accessible training environment for public speaking. Drawing from…

Human-Computer Interaction · Computer Science 2025-04-16 Mark Edison Jim , Jan Benjamin Yap , Gian Chill Laolao , Andrei Zachary Lim , Jordan Aiko Deja

Augmented reality is a research area that tries to embody an electronic information space within the real world, through computational devices. A crucial issue within this area, is the recognition of real world objects or situations. In…

cmp-lg · Computer Science 2008-02-03 Katashi Nagao , Jun Rekimoto

The English proficiency of students in rural areas of China tends to be lower than that of their urban counterparts, owing to outdated teaching methods, a lack of advanced technology resources, and low motivation for English learning. This…

Human-Computer Interaction · Computer Science 2023-09-19 Ijaz Ul Haq

This paper introduces an augmented reality (AR) captioning framework designed to support Deaf and Hard of Hearing (DHH) learners in STEM classrooms by integrating non-verbal emotional cues into live transcriptions. Unlike conventional…

Human-Computer Interaction · Computer Science 2025-04-29 Sunday David Ubur

Labels are widely used in augmented reality (AR) to display digital information. Ensuring the readability of AR labels requires placing them occlusion-free while keeping visual linkings legible, especially when multiple labels exist in the…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Daniele Chiappalupi , Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister

Rubric-based reward shaping provides interpretable and editable reward signals for fine-tuning LLMs via reinforcement learning (RL), but existing adaptive rubric methods typically update criteria from local evidence such as the current…

Machine Learning · Computer Science 2026-05-27 Peilin Wu , Xinlu Zhang , Kun Wan , Wentian Zhao , Gang Wu , Xinya Du , Zhiyu Chen

Hospitals are among the most cognitively demanding indoor environments, especially for patients and visitors unfamiliar with their layout. This study investigates the effectiveness of an augmented reality (AR)-based handheld navigation…

Human-Computer Interaction · Computer Science 2026-01-05 Kai Liu , Michelle L. Aebersold , Mark Lindquist , Haoting Gao

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

Like humans, deep networks have been shown to learn better when samples are organized and introduced in a meaningful order or curriculum. Conventional curriculum learning schemes introduce samples in their order of difficulty. This forces…

Computer Vision and Pattern Recognition · Computer Science 2020-08-14 Madan Ravi Ganesh , Jason J. Corso

Previous research has shown that inquiry-based learning through hands-on experiments, as well as learning with multiple, external representations (MERs) can promote the understanding of complex phenomena in physics. In this context,…

One key challenge in Augmented Reality is the placement of virtual content in natural locations. Most existing automated techniques can only work with a closed-vocabulary, fixed set of objects. In this paper, we introduce and evaluate…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Aditya Sharma , Luke Yoffe , Tobias Höllerer

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang
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