Related papers: Real-Time System for Human Activity Analysis
In video surveillance applications, person search is a challenging task consisting in detecting people and extracting features from their silhouette for re-identification (re-ID) purpose. We propose a new end-to-end model that jointly…
This paper presents a human gait data collection for analysis and activity recognition consisting of continues recordings of combined activities, such as walking, running, taking stairs up and down, sitting down, and so on; and the data…
Due to the increasing number of mobile robots including domestic robots for cleaning and maintenance in developed countries, human activity recognition is inevitable for congruent human-robot interaction. Needless to say that this is indeed…
The concept of an intelligent augmented reality (AR) assistant has significant, wide-ranging applications, with potential uses in medicine, military, and mechanics domains. Such an assistant must be able to perceive the environment and…
This paper presents a novel approach to simulate human wayfinding behaviour incorporating visual cognition into a software agent for a computer aided evaluation of wayfinding systems in large infrastructures. The proposed approach follows…
Gait analysis using computer vision is an emerging field in AI, offering clinicians an objective, multi-feature approach to analyse complex movements. Despite its promise, current applications using RGB video data alone are limited in…
Gait analysis from videos obtained from a smartphone would open up many clinical opportunities for detecting and quantifying gait impairments. However, existing approaches for estimating gait parameters from videos can produce physically…
Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to…
Taking advantage of human pose data for understanding human activities has attracted much attention these days. However, state-of-the-art pose estimators struggle in obtaining high-quality 2D or 3D pose data due to occlusion, truncation and…
Effectively measuring the similarity between two human motions is necessary for several computer vision tasks such as gait analysis, person identi- fication and action retrieval. Nevertheless, we believe that traditional approaches such as…
Human activities comprise several sub-activities performed in a sequence and involve interactions with various objects. This makes reasoning about the object affordances a central task for activity recognition. In this work, we consider the…
Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their…
Human pose estimation from monocular video is a rapidly advancing field that offers great promise to human movement science and rehabilitation. This potential is tempered by the smaller body of work ensuring the outputs are clinically…
We present a domain- and user-preference-agnostic approach to detect highlightable excerpts from human-centric videos. Our method works on the graph-based representation of multiple observable human-centric modalities in the videos, such as…
Several techniques have been proposed to address the problem of recognizing activities of daily living from signals. Deep learning techniques applied to inertial signals have proven to be effective, achieving significant classification…
Integrating human expertise with machine learning is crucial for applications demanding high accuracy and safety, such as autonomous driving. This study introduces Interactive Double Deep Q-network (iDDQN), a Human-in-the-Loop (HITL)…
This paper describes a method to convert Microsoft Kinect coordinates into gait parameters in order to detect a person's gait change. The proposed method can help quantify the progress of physical therapy. Microsoft Kinect, a popular…
This paper describes the development of a real-time Human-Robot Interaction (HRI) system for a service robot based on 3D human activity recognition and human-like decision mechanism. The Human-Robot Interactive (HRI) system, which allows…
Advances in deep learning for human activity recognition have been relatively limited due to the lack of large labelled datasets. In this study, we leverage self-supervised learning techniques on the UK-Biobank activity tracker dataset--the…
This article proposes a novel attention-based body pose encoding for human activity recognition that presents a enriched representation of body-pose that is learned. The enriched data complements the 3D body joint position data and improves…