English

Using cognitive agent-based simulation for the evaluation of indoor wayfinding systems

Human-Computer Interaction 2016-11-09 v1

Abstract

This paper presents a novel approach to simulate human wayfinding behaviour incorporating visual cognition into a software agent for a computer aided evaluation of wayfinding systems in large infrastructures. The proposed approach follows the Sense-Plan-Act paradigm comprised of a model for visual attention, navigation behaviour and pedestrian movement. Stochastic features of perception are incorporated to enhance generality and diversity of the developed wayfinding simulation to reflect a variety of behaviours. The validity of the proposed approach was evaluated based on empirical data collected through wayfinding experiments with 20 participants in an immersive virtual reality environment using a life-sized 3D replica of Vienna's new central railway station. The results show that the developed cognitive agent-based simulation provides a further contribution to the simulation of human wayfinding and subsequently a further step to an effective evaluation tool for the planning of wayfinding and signage.

Keywords

Cite

@article{arxiv.1611.02459,
  title  = {Using cognitive agent-based simulation for the evaluation of indoor wayfinding systems},
  author = {Helmut Schrom-Feiertag and Martin Stubenschrott and Georg Regal and Johann Schrammel and Volker Settgast},
  journal= {arXiv preprint arXiv:1611.02459},
  year   = {2016}
}

Comments

13th International Conference on Design & Decision Support Systems in Architecture and Urban Planning. June 2016

R2 v1 2026-06-22T16:45:20.556Z