Related papers: A Face Fairness Framework for 3D Meshes
This paper presents a simple and effective two-stage mesh denoising algorithm, where in the first stage, the face normal filtering is done by using the bilateral normal filtering in the robust statistics framework. Tukey's bi-weight…
We present an algorithm that automatically establishes dense correspondences between a large number of 3D faces. Starting from automatically detected sparse correspondences on the outer boundary of 3D faces, the algorithm triangulates…
We present a simple yet effective general-purpose framework for modeling 3D shapes by leveraging recent advances in 2D image generation using CNNs. Using just a single depth image of the object, we can output a dense multi-view depth map…
We introduce radiance meshes, a technique for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization. Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles…
Deformable surface tracking from monocular images is well-known to be under-constrained. Occlusions often make the task even more challenging, and can result in failure if the surface is not sufficiently textured. In this work, we…
In real-world scenarios, many factors may harm face recognition performance, e.g., large pose, bad illumination,low resolution, blur and noise. To address these challenges, previous efforts usually first restore the low-quality faces to…
Nowadays, it is possible to scan faces and automatically register them with high quality. However, the resulting face meshes often need further processing: we need to stabilize them to remove unwanted head movement. Stabilization is…
While 3D head reconstruction is widely used for modeling, existing neural reconstruction approaches rely on high-resolution multi-view images, posing notable privacy issues. Individuals are particularly sensitive to facial features, and…
Face alignment and 3D face reconstruction are traditionally accomplished as separated tasks. By exploring the strong correlation between 2D landmarks and 3D shapes, in contrast, we propose a joint face alignment and 3D face reconstruction…
Sensitivity to severe occlusion and large view angles limits the usage scenarios of the existing monocular 3D dense face alignment methods. The state-of-the-art 3DMM-based method, directly regresses the model's coefficients, underutilizing…
Many recent works have reconstructed distinctive 3D face shapes by aggregating shape parameters of the same identity and separating those of different people based on parametric models (e.g., 3D morphable models (3DMMs)). However, despite…
Inverse rendering in a 3D format denoted to recovering the 3D properties of a scene given 2D input image(s) and is typically done using 3D Morphable Model (3DMM) based methods from single view images. These models formulate each face as a…
We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…
Recent advancements in multi-view 3D reconstruction and novel-view synthesis, particularly through Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have greatly enhanced the fidelity and efficiency of 3D content creation.…
Recent methods for synthesizing 3D-aware face images have achieved rapid development thanks to neural radiance fields, allowing for high quality and fast inference speed. However, existing solutions for editing facial geometry and…
Face recognition is one of the most studied research topics in the community. In recent years, the research on face recognition has shifted to using 3D facial surfaces, as more discriminating features can be represented by the 3D geometric…
We describe a new approach to fit the polyhedron describing a 3D building model to the point cloud of a Digital Elevation Model (DEM). We introduce a new kinetic framework that hides to its user the combinatorial complexity of determining…
We propose BareSkinNet, a novel method that simultaneously removes makeup and lighting influences from the face image. Our method leverages a 3D morphable model and does not require a reference clean face image or a specified light…
3D face reconstruction technology aims to generate a face stereo model naturally and realistically. Previous deep face reconstruction approaches are typically designed to generate convincing textures and cannot generalize well to multiple…
Deducing the 3D face from a skull is a challenging task in forensic science and archaeology. This paper proposes an end-to-end 3D face reconstruction pipeline and an exploration method that can conveniently create textured, realistic faces…