Related papers: A Compositional Treatment of Iterated Open Games
Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…
A longstanding question in cognitive science concerns the learning mechanisms underlying compositionality in human cognition. Humans can infer the structured relationships (e.g., grammatical rules) implicit in their sensory observations…
Compositionality is believed to be fundamental to intelligence. In humans, it underlies the structure of thought, language, and higher-level reasoning. In AI, compositional representations can enable a powerful form of out-of-distribution…
We initiate the study of simple games from the point of view of combinatorial topology. The starting premise is that the losing coalitions of a simple game can be identified with a simplicial complex. Various topological constructions and…
In this paper, we introduce an agent-based representation of games, in order to propose a compact representation for multi-party games in game theory. Our method is inspired by concepts in process theory and process algebra. In addition, we…
We present a novel coalgebraic formulation of infinite extensive games. We define both the game trees and the strategy profiles by possibly infinite systems of corecursive equations. Certain strategy profiles are proved to be subgame…
Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…
Replay in the brain has been viewed as rehearsal, or, more recently, as sampling from a transition model. Here, we propose a new hypothesis: that replay is able to implement a form of compositional computation where entities are assembled…
The principle of compositionality, which enables natural language to represent complex concepts via a structured combination of simpler ones, allows us to convey an open-ended set of messages using a limited vocabulary. If compositionality…
A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…
Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
The computation of a solution concept of a cooperative game usually employs values of all coalitions. However, in some applications, the values of some of the coalitions might be unknown due to high costs associated with their determination…
We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…
Despite ample evidence that our concepts, our cognitive architecture, and mathematics itself are all deeply compositional, few models take advantage of this structure. We therefore propose a radically compositional approach to computational…
Optimizing strategic decisions (a.k.a. computing equilibrium) is key to the success of many non-cooperative multi-agent applications. However, in many real-world situations, we may face the exact opposite of this game-theoretic problem --…
We present a general way of defining various reduction games on \omega\ which "represent" corresponding topologically defined classes of functions. In particular, we will show how to construct games for piecewise defined functions, for…
We introduce the concepts of Bayesian lens, characterizing the bidirectional structure of exact Bayesian inference, and statistical game, formalizing the optimization objectives of approximate inference problems. We prove that Bayesian…
Game theoretical techniques have recently become prevalent in many engineering applications, notably in communications. With the emergence of cooperation as a new communication paradigm, and the need for self-organizing, decentralized, and…