Related papers: A Parallel Direct Cut Algorithm for High-Order Ove…
This paper is devoted to the distributed complexity of finding an approximation of the maximum cut in graphs. A classical algorithm consists in letting each vertex choose its side of the cut uniformly at random. This does not require any…
We give algorithms for geometric graph problems in the modern parallel models inspired by MapReduce. For example, for the Minimum Spanning Tree (MST) problem over a set of points in the two-dimensional space, our algorithm computes a…
We present near-optimal algorithms for detecting small vertex cuts in the CONGEST model of distributed computing. Despite extensive research in this area, our understanding of the vertex connectivity of a graph is still incomplete,…
For accurate simulations of rarefied gas flows around moving obstacles, we propose a cut cell method on Cartesian grids: it allows exact conservation and accurate treatment of boundary conditions. Our approach is designed to treat Cartesian…
This paper puts forth a coarse grid projection (CGP) multiscale method to accelerate computations of quasigeostrophic (QG) models for large scale ocean circulation. These models require solving an elliptic sub-problem at each time step,…
Given a graph with positive and negative edge labels, the correlation clustering problem aims to cluster the nodes so to minimize the total number of between-cluster positive and within-cluster negative edges. This problem has many…
The drag on a golf ball can be reduced by dimpling the surface. There have been few studies, primarily experimental, that provide quantitative information on the details of the drag reduction mechanisms. To illuminate the underlying…
We give an improved branch-and-bound solver for the multiterminal cut problem, based on the recent work of Henzinger et al.. We contribute new, highly effective data reduction rules to transform the graph into a smaller equivalent instance.…
GPU computing is expected to play an integral part in all modern Exascale supercomputers. It is also expected that higher order Godunov schemes will make up about a significant fraction of the application mix on such supercomputers. It is,…
In this paper we propose a new family of RRT based algorithms, named RRT+ , that are able to find faster solutions in high-dimensional configuration spaces compared to other existing RRT variants by finding paths in lower dimensional…
Certain classes of CUR algorithms, also referred to as cross or pseudoskeleton algorithms, are widely used for low-rank matrix approximation when direct access to all matrix entries is costly. Their key advantage lies in constructing a…
We present a computational method for extreme-scale simulations of incompressible turbulent wall flows at high Reynolds numbers. The numerical algorithm extends a popular method for solving second-order finite differences Poisson/Helmholtz…
We present a high-order method that provides numerical integration on volumes, surfaces, and lines defined implicitly by two smooth intersecting level sets. To approximate the integrals, the method maps quadrature rules defined on…
There is a critical need for efficient and reliable active flow control strategies to reduce drag and noise in aerospace and marine engineering applications. While traditional full-order models based on the Navier-Stokes equations are not…
Expander graphs play a central role in graph theory and algorithms. With a number of powerful algorithmic tools developed around them, such as the Cut-Matching game, expander pruning, expander decomposition, and algorithms for decremental…
This paper proposes a GPU-accelerated optimization framework for collision avoidance problems where the controlled objects and the obstacles can be modeled as the finite union of convex polyhedra. A novel collision avoidance constraint is…
This paper proposes a redundancy resolution algorithm for a redundant manipulator based on dynamic programming. This algorithm can compute the desired joint angles at each point on a pre-planned discrete path in Cartesian space, while…
Traditional offline redundancy resolution of trajectories for redundant manipulators involves computing inverse kinematic solutions for Cartesian space paths, constraining the manipulator to a fixed path without real-time adjustments.…
We consider learning an undirected graphical model from sparse data. While several efficient algorithms have been proposed for graphical lasso (GL), the alternating direction method of multipliers (ADMM) is the main approach taken…
Many graph-based learning problems can be cast as finding a good set of vertices nearby a seed set, and a powerful methodology for these problems is based on maximum flows. We introduce and analyze a new method for locally-biased…