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Group-based reinforcement can induce discontinuous transitions from inactive to active phases in higher-order contagion models. However, these results are typically obtained on static interaction structures or within mean-field…

The mathematical modeling of crowds is complicated by the fact that crowds possess the behavioral ability to develop and adapt moving strategies in response to the context. For example, in emergency situations, people tend to alter their…

Numerical Analysis · Mathematics 2024-11-21 Daewa Kim , Demetrio Labate , Kamrun Mily , Annalisa Quaini

We study analytically and by computer simulations a complex system of adaptive agents with finite memory. Borrowing the framework of the Minority Game and using the replica formalism we show the existence of an equilibrium phase transition…

Statistical Mechanics · Physics 2009-11-07 M. Marsili , R. Mulet , F. Ricci-Tersenghi , R. Zecchina

We analyze the performance of the best-response dynamic across all normal-form games using a random games approach. The playing sequence -- the order in which players update their actions -- is essentially irrelevant in determining whether…

Theoretical Economics · Economics 2022-11-18 Torsten Heinrich , Yoojin Jang , Luca Mungo , Marco Pangallo , Alex Scott , Bassel Tarbush , Samuel Wiese

In this paper we are concerned with the simulation of crowds in built environments, where obstacles play a role in the dynamics and in the interactions among pedestrians. First of all, we review the state-of-the-art of the techniques for…

Optimization and Control · Mathematics 2017-01-16 Emiliano Cristiani , Daniele Peri

Emerging applications in engineering such as crowd-sourcing and (mis)information propagation involve a large population of heterogeneous users or agents in a complex network who strategically make dynamic decisions. In this work, we…

Computer Science and Game Theory · Computer Science 2015-03-30 Yezekael Hayel , Quanyan Zhu

This contribution describes efforts to model the behavior of individual pedestrians and their interactions in crowds, which generate certain kinds of self-organized patterns of motion. Moreover, this article focusses on the dynamics of…

Physics and Society · Physics 2013-09-09 Dirk Helbing , Anders Johansson

In this paper, we investigate disparities in pedestrian crossing behaviors within static and dynamic crowds through experimental analysis. First, qualitative trajectory observations revealed significant behavioral differences in static and…

Physics and Society · Physics 2025-06-19 Jinghui Wang , Yajuan Jiang , Xiaoying Zhang , Fangwei Deng , Wei Lv

Experiments on the ultimatum game have revealed that humans are remarkably fond of fair play. When asked to share an amount of money, unfair offers are rare and their acceptance rate small. While empathy and spatiality may lead to the…

Physics and Society · Physics 2012-08-20 Attila Szolnoki , Matjaz Perc , Gyorgy Szabo

Organisms may respond to local stimuli that benefit or threaten their fitness. The adaptive movement behaviour may allow individuals to adjust their speed to maximise the chances of being in comfort zones, where death risk is minimal. We…

Populations and Evolution · Quantitative Biology 2022-12-27 M. Tenorio , E. Rangel , J. Menezes

We study dynamic self-organisation and order-disorder transitions in a two-dimensional system of self-propelled particles. Our model is a variation of the Vicsek model, where particles align the motion to their neighbours but repel each…

Statistical Mechanics · Physics 2013-05-02 Maksym Romenskyy , Vladimir Lobaskin

We provide a theoretical description of the Minority Game in terms of crowd effects. The size of the fluctuations arising in the game is controlled by the interplay between crowds of like-minded agents and their anti-correlated partners…

Condensed Matter · Physics 2007-05-23 M. Hart , P. Jefferies , N. F. Johnson , P. M. Hui

A partially parallel dynamical noisy binary choice (Ising) game in discrete time of $N$ players on complete graphs with $k$ players having a possibility of changing their strategies at each time moment called $k$-flip Ising game is…

Computer Science and Game Theory · Computer Science 2025-12-12 Kovalenko Aleksandr , Andrey Leonidov

From a mathematical point of view self-organization can be described as patterns to which certain dynamical systems modeling social dynamics tend spontaneously to be attracted. In this paper we explore situations beyond self-organization,…

Optimization and Control · Mathematics 2014-03-24 Marco Caponigro , Massimo Fornasier , Benedetto Piccoli , Emmanuel Trélat

We introduce a simple extension of the minority game in which the market rewards contrarian (resp. trend-following) strategies when it is far from (resp. close to) efficiency. The model displays a smooth crossover from a regime where…

Disordered Systems and Neural Networks · Physics 2009-11-10 A. De Martino , I. Giardina , M. Marsili , A. Tedeschi

The paper "Simulating dynamical features of escape panic" by Helbing, Farkas, and Vicsek, published over two decades ago in Nature, has left an indelible mark on the field of crowd dynamics. With nearly 3,000 citations to date, according to…

Physics and Society · Physics 2023-11-01 Milad Haghani , Enrico Ronchi

We derive a hierarchy of kinetic and macroscopic models from a noisy variant of the heuristic behavioral Individual-Based Model of Moussaid et al, PNAS 2011, where the pedestrians are supposed to have constant speeds. This IBM supposes that…

Mathematical Physics · Physics 2017-09-20 Pierre Degond , Cécile Appert-Rolland , Mehdi Moussaid , Julien Pettré , Guy Theraulaz

In this paper we deal with pedestrian modeling, aiming at simulating crowd behavior in normal and emergency scenarios, including highly congested mass events. We are specifically concerned with a new agent-based, continuous-in-space,…

Adaptation and Self-Organizing Systems · Physics 2023-11-23 E. Cristiani , M. Menci , A. Malagnino , G. G. Amaro

In multi-agent environments in which coordination is desirable, the history of play often causes lock-in at sub-optimal outcomes. Notoriously, technologies with a significant environmental footprint or high social cost persist despite the…

Computer Science and Game Theory · Computer Science 2020-07-28 Stefanos Leonardos , Iosif Sakos , Costas Courcoubetis , Georgios Piliouras

Animal motion and flocking are ubiquitous nonequilibrium phenomena that are often studied within active matter. In examples such as insect swarms, macroscopic quantities exhibit power laws with measurable critical exponents and ideas from…

Soft Condensed Matter · Physics 2023-12-12 R. González-Albaladejo , L. L. Bonilla