English
Related papers

Related papers: On Strong Equilibria and Improvement Dynamics in N…

200 papers

We study strong equilibria in symmetric capacitated cost-sharing games. In these games, a graph with designated source $s$ and sink $t$ is given, and each edge is associated with some cost. Each agent chooses strategically an $s$-$t$ path,…

Computer Science and Game Theory · Computer Science 2016-11-18 Michal Feldman , Ofir Geri

We study network formation with the bilateral link formation rule (Jackson and Wolinsky 1996) with $n$ players and link cost $\alpha>0$. After the network is built, an adversary randomly destroys one link according to a certain probability…

Computer Science and Game Theory · Computer Science 2013-08-09 Lasse Kliemann

We study the strategic formation of multi-layer networks, where each layer represents a different type of relationship between the nodes in the network and is designed to maximize some utility that depends on the topology of that layer and…

Computer Science and Game Theory · Computer Science 2015-10-29 Ebrahim Moradi Shahrivar , Shreyas Sundaram

In the swap game (SG) selfish players, each of which is associated to a vertex, form a graph by edge swaps, i.e., a player changes its strategy by simultaneously removing an adjacent edge and forming a new edge (Alon et al., 2013). The cost…

Artificial Intelligence · Computer Science 2019-11-13 Shotaro Yoshimura , Yukiko Yamauchi

We study Nash equilibria and the price of anarchy in the classic model of Network Creation Games introduced by Fabrikant, Luthra, Maneva, Papadimitriou and Shenker in 2003. This is a selfish network creation model where players correspond…

Computer Science and Game Theory · Computer Science 2019-09-24 Carme Àlvarez , Arnau Messegué

We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks $G_1$ and $G_2$ in order to maximize certain local utility functions. In this setting, each…

Computer Science and Game Theory · Computer Science 2016-12-22 Ebrahim Moradi Shahrivar , Shreyas Sundaram

In this paper we study a generalization of the classic \emph{network creation game} in the scenario in which the $n$ players sit on a given arbitrary \emph{host graph}, which constrains the set of edges a player can activate at a cost of…

Computer Science and Game Theory · Computer Science 2014-07-03 Davide Bilò , Luciano Gualà , Stefano Leucci , Guido Proietti

One of the natural objectives of the field of the social networks is to predict agents' behaviour. To better understand the spread of various products through a social network arXiv:1105.2434 introduced a threshold model, in which the nodes…

Computer Science and Game Theory · Computer Science 2013-04-09 Sunil Simon , Krzysztof R. Apt

We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The $n$ nodes are connected by a static network and each node can decide individually to become a gateway to the…

Computer Science and Game Theory · Computer Science 2014-09-19 Sebastian Abshoff , Andreas Cord-Landwehr , Daniel Jung , Alexander Skopalik

We introduce natural strategic games on graphs, which capture the idea of coordination in a local setting. We study the existence of equilibria that are resilient to coalitional deviations of unbounded and bounded size (i.e., strong…

Computer Science and Game Theory · Computer Science 2016-10-19 Krzysztof R. Apt , Bart de Keijzer , Mona Rahn , Guido Schaefer , Sunil Simon

We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus…

Computer Science and Game Theory · Computer Science 2010-09-23 Christian Borgs , Jennifer Chayes , Jian Ding , Brendan Lucier

Coalition formation over graphs is a well studied class of games whose players are vertices and feasible coalitions must be connected subgraphs. In this setting, the existence and computation of equilibria, under various notions of…

Computer Science and Game Theory · Computer Science 2024-08-22 Angelo Fanelli , Laurent Gourvès , Ayumi Igarashi , Luca Moscardelli

We study network formation with n players and link cost \alpha > 0. After the network is built, an adversary randomly deletes one link according to a certain probability distribution. Cost for player v incorporates the expected number of…

Computer Science and Game Theory · Computer Science 2012-02-23 Lasse Kliemann

In \emph{bandwidth allocation games} (BAGs), the strategy of a player consists of various demands on different resources. The player's utility is at most the sum of these demands, provided they are fully satisfied. Every resource has a…

Computer Science and Game Theory · Computer Science 2018-07-10 Maximilian Drees , Matthias Feldotto , Sören Riechers , Alexander Skopalik

We study a network formation game where $n$ players, identified with the nodes of a directed graph to be formed, choose where to wire their outgoing links in order to maximize their PageRank centrality. Specifically, the action of every…

Social and Information Networks · Computer Science 2023-09-12 Costanza Catalano , Maria Castaldo , Giacomo Como , Fabio Fagnani

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

A recent body of experimental literature has studied empirical game-theoretical analysis, in which we have partial knowledge of a game, consisting of observations of a subset of the pure-strategy profiles and their associated payoffs to…

Computer Science and Game Theory · Computer Science 2014-02-13 John Fearnley , Martin Gairing , Paul Goldberg , Rahul Savani

We study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their…

Computer Science and Game Theory · Computer Science 2019-06-04 Yu Chen , Shahin Jabbari , Michael Kearns , Sanjeev Khanna , Jamie Morgenstern

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation processes, which in turn are the theoretical counterpart of…

Computer Science and Game Theory · Computer Science 2016-07-25 Davide Bilò , Luciano Gualà , Stefano Leucci , Guido Proietti