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Related papers: RoboCupSimData: A RoboCup soccer research dataset

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The problem of evaluating the performance of soccer players is attracting the interest of many companies and the scientific community, thanks to the availability of massive data capturing all the events generated during a match (e.g.,…

There has always been much motivation for sharing code and solutions among teams in the RoboCup community. Yet the transfer of code between teams was usually complicated due to a huge variety of used frameworks and their differences in…

Robotics · Computer Science 2020-08-13 Marcus M. Scheunemann , Sander G. van Dijk

In the domain of the Soccer simulation 2D league of the RoboCup project, appropriate player positioning against a given opponent team is an important factor of soccer team performance. This work proposes a model which decides the strategy…

Artificial Intelligence · Computer Science 2016-06-06 Jordan Henrio , Thomas Henn , Tomoharu Nakashima , Hidehisa Akiyama

In fluid team sports such as soccer and basketball, analyzing team formation is one of the most intuitive ways to understand tactics from domain participants' point of view. However, existing approaches either assume that team formation is…

Applications · Statistics 2023-06-13 Hyunsung Kim , Bit Kim , Dongwook Chung , Jinsung Yoon , Sang-Ki Ko

This paper describes the first open dataset for full-scale and high-speed autonomous racing. Multi-modal sensor data has been collected from fully autonomous Indy race cars operating at speeds of up to 170 mph (273 kph). Six teams who raced…

Humanoid soccer poses a representative challenge for embodied intelligence, requiring robots to operate within a tightly coupled perception-action loop. However, existing systems typically rely on decoupled modules, resulting in delayed…

RoboCup Soccer Simulation 2D (SS2D) research is hampered by the complexity of existing Cpp-based codes like Helios, Cyrus, and Gliders, which also suffer from limited integration with modern machine learning frameworks. This development…

Robotics · Computer Science 2024-06-11 Nader Zare , Aref Sayareh , Alireza Sadraii , Arad Firouzkouhi , Amilcar Soares

Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is…

This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the…

Robotics · Computer Science 2007-05-23 Pedro U. Lima , Luis M. M. Custodio

Proper training and analytics in eSports require accurately collected and annotated data. Most eSports research focuses exclusively on in-game data analysis, and there is a lack of prior work involving eSports athletes' psychophysiological…

Human-Computer Interaction · Computer Science 2021-08-24 Anton Smerdov , Bo Zhou , Paul Lukowicz , Andrey Somov

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

As a globally celebrated sport, soccer has attracted widespread interest from fans all over the world. This paper aims to develop a comprehensive multi-modal framework for soccer video understanding. Specifically, we make the following…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Jiayuan Rao , Haoning Wu , Hao Jiang , Ya Zhang , Yanfeng Wang , Weidi Xie

The creation of large, diverse, high-quality robot manipulation datasets is an important stepping stone on the path toward more capable and robust robotic manipulation policies. However, creating such datasets is challenging: collecting…

Robotics · Computer Science 2025-04-23 Alexander Khazatsky , Karl Pertsch , Suraj Nair , Ashwin Balakrishna , Sudeep Dasari , Siddharth Karamcheti , Soroush Nasiriany , Mohan Kumar Srirama , Lawrence Yunliang Chen , Kirsty Ellis , Peter David Fagan , Joey Hejna , Masha Itkina , Marion Lepert , Yecheng Jason Ma , Patrick Tree Miller , Jimmy Wu , Suneel Belkhale , Shivin Dass , Huy Ha , Arhan Jain , Abraham Lee , Youngwoon Lee , Marius Memmel , Sungjae Park , Ilija Radosavovic , Kaiyuan Wang , Albert Zhan , Kevin Black , Cheng Chi , Kyle Beltran Hatch , Shan Lin , Jingpei Lu , Jean Mercat , Abdul Rehman , Pannag R Sanketi , Archit Sharma , Cody Simpson , Quan Vuong , Homer Rich Walke , Blake Wulfe , Ted Xiao , Jonathan Heewon Yang , Arefeh Yavary , Tony Z. Zhao , Christopher Agia , Rohan Baijal , Mateo Guaman Castro , Daphne Chen , Qiuyu Chen , Trinity Chung , Jaimyn Drake , Ethan Paul Foster , Jensen Gao , Vitor Guizilini , David Antonio Herrera , Minho Heo , Kyle Hsu , Jiaheng Hu , Muhammad Zubair Irshad , Donovon Jackson , Charlotte Le , Yunshuang Li , Kevin Lin , Roy Lin , Zehan Ma , Abhiram Maddukuri , Suvir Mirchandani , Daniel Morton , Tony Nguyen , Abigail O'Neill , Rosario Scalise , Derick Seale , Victor Son , Stephen Tian , Emi Tran , Andrew E. Wang , Yilin Wu , Annie Xie , Jingyun Yang , Patrick Yin , Yunchu Zhang , Osbert Bastani , Glen Berseth , Jeannette Bohg , Ken Goldberg , Abhinav Gupta , Abhishek Gupta , Dinesh Jayaraman , Joseph J Lim , Jitendra Malik , Roberto Martín-Martín , Subramanian Ramamoorthy , Dorsa Sadigh , Shuran Song , Jiajun Wu , Michael C. Yip , Yuke Zhu , Thomas Kollar , Sergey Levine , Chelsea Finn

The RoboCup Humanoid League holds annual soccer robot world championships towards the long-term objective of winning against the FIFA world champions by 2050. The participating teams continuously improve their systems. This paper presents…

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1)…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Silvio Giancola , Anthony Cioppa , Marc Gutiérrez-Pérez , Jan Held , Carlos Hinojosa , Victor Joos , Arnaud Leduc , Floriane Magera , Karen Sanchez , Vladimir Somers , Artur Xarles , Antonio Agudo , Alexandre Alahi , Olivier Barnich , Albert Clapés , Christophe De Vleeschouwer , Sergio Escalera , Bernard Ghanem , Thomas B. Moeslund , Marc Van Droogenbroeck , Tomoki Abe , Saad Alotaibi , Faisal Altawijri , Steven Araujo , Xiang Bai , Xiaoyang Bi , Jiawang Cao , Vanyi Chao , Kamil Czarnogórski , Fabian Deuser , Mingyang Du , Tianrui Feng , Patrick Frenzel , Mirco Fuchs , Jorge García , Konrad Habel , Takaya Hashiguchi , Sadao Hirose , Xinting Hu , Yewon Hwang , Ririko Inoue , Riku Itsuji , Kazuto Iwai , Hongwei Ji , Yangguang Ji , Licheng Jiao , Yuto Kageyama , Yuta Kamikawa , Yuuki Kanasugi , Hyungjung Kim , Jinwook Kim , Takuya Kurihara , Bozheng Li , Lingling Li , Xian Li , Youxing Lian , Dingkang Liang , Hongkai Lin , Jiadong Lin , Jian Liu , Liang Liu , Shuaikun Liu , Zhaohong Liu , Yi Lu , Federico Méndez , Huadong Ma , Wenping Ma , Jacek Maksymiuk , Henry Mantilla , Ismail Mathkour , Daniel Matthes , Ayaha Motomochi , Amrulloh Robbani Muhammad , Haruto Nakayama , Joohyung Oh , Yin May Oo , Marcelo Ortega , Norbert Oswald , Rintaro Otsubo , Fabian Perez , Mengshi Qi , Cristian Rey , Abel Reyes-Angulo , Oliver Rose , Hoover Rueda-Chacón , Hideo Saito , Jose Sarmiento , Kanta Sawafuji , Atom Scott , Xi Shen , Pragyan Shrestha , Jae-Young Sim , Long Sun , Yuyang Sun , Tomohiro Suzuki , Licheng Tang , Masato Tonouchi , Ikuma Uchida , Henry O. Velesaca , Tiancheng Wang , Rio Watanabe , Jay Wu , Yongliang Wu , Shunzo Yamagishi , Di Yang , Xu Yang , Yuxin Yang , Hao Ye , Xinyu Ye , Calvin Yeung , Xuanlong Yu , Chao Zhang , Dingyuan Zhang , Kexing Zhang , Zhe Zhao , Xin Zhou , Wenbo Zhu , Julian Ziegler

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where…

The trend in the RoboCup Humanoid League rules over the past few years has been towards a more realistic and challenging game environment. Elementary skills such as visual perception and walking, which had become mature enough for exciting…

Long-term memory is essential to feel like a continuous being, and to be able to interact/communicate coherently. Social robots need long-term memories in order to establish long-term relationships with humans and other robots, and do not…

Robotics · Computer Science 2018-11-28 Matías Pavez , Javier Ruiz del Solar , Victoria Amo , Felix Meyer zu Driehausen

It is challenging to get access to datasets related to the physical performance of soccer players. The teams consider such information highly confidential, especially if it covers in-game performance.Hence, most of the analysis and…

Other Computer Science · Computer Science 2016-03-18 Laszlo Gyarmati , Mohamed Hefeeda

In this paper we detail the methods used for obstacle avoidance, path planning, and trajectory tracking that helped us win the adult-sized, autonomous humanoid soccer league in RoboCup 2024. Our team was undefeated for all seated matches…

Robotics · Computer Science 2025-04-30 Ruochen Hou , Gabriel I. Fernandez , Mingzhang Zhu , Dennis W. Hong