Related papers: RoboCupSimData: A RoboCup soccer research dataset
Scientific competitions are important in robotics because they foster knowledge exchange and allow teams to test their research in unstandardized scenarios and compare result. In the field of service robotics its role becomes crucial.…
Reinforcement learning is an active research area with a vast number of applications in robotics, and the RoboCup competition is an interesting environment for studying and evaluating reinforcement learning methods. A known difficulty in…
In order to pursue the vision of the RoboCup Humanoid League of beating the soccer world champion by 2050, new rules and competitions are added or modified each year fostering novel technological advances. In 2017, the number of players in…
In cognitive sciences it is not uncommon to use various games effectively. For example, in artificial intelligence, the RoboCup initiative was to set up to catalyse research on the field of autonomous agent technology. In this paper, we…
This work presents an application of Reinforcement Learning (RL) for the complete control of real soccer robots of the IEEE Very Small Size Soccer (VSSS), a traditional league in the Latin American Robotics Competition (LARC). In the VSSS…
Reinforcement learning (RL) has progressed substantially over the past decade, with much of this progress being driven by benchmarks. Many benchmarks are focused on video or board games, and a large number of robotics benchmarks lack…
In this paper, we introduce SoccerNet, a benchmark for action spotting in soccer videos. The dataset is composed of 500 complete soccer games from six main European leagues, covering three seasons from 2014 to 2017 and a total duration of…
Soccer videos can serve as a perfect research object for video understanding because soccer games are played under well-defined rules while complex and intriguing enough for researchers to study. In this paper, we propose a new soccer video…
The ongoing evolution of the RoboCup Humanoid League led in 2017 to the introduction of one vs. one soccer games for the AdultSize robots, which motived our team NimbRo to enter this category. In this paper, we present the mechatronic…
Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…
Cyrus 2D Soccer Simulation was established 2012 with the aim of research and develop in multi agents systems. This year we have joined with Ziziphus for collaboration and speed up our researches. This paper express a brief description of a…
In LegenDary project, we started a new research based on Agent2D in RoboCup 2D soccer simulation. In this paper, we mainly present the team algorithms and structures which we used to develop our team in separated section. We have focused on…
The availability of massive data about sports activities offers nowadays the opportunity to quantify the relation between performance and success. In this study, we analyze more than 6,000 games and 10 million events in six European leagues…
Individual and team capabilities are challenged every year by rule changes and the increasing performance of the soccer teams at RoboCup Humanoid League. For RoboCup 2019 in the AdultSize class, the number of players (2 vs. 2 games) and the…
The goal of this project is to predict the opponent's configuration in a RoboCup SSL environment. For simplicity, a Markov model assumption is made such that the predicted formation of the opponent team only depends on its current…
Reinforcement learning has shown an outstanding performance in the applications of games, particularly in Atari games as well as Go. Based on these successful examples, we attempt to apply one of the well-known reinforcement learning…
In RoboCup SPL, soccer field segmentation has been widely recognised as one of the most critical robot vision problems. Key challenges include dynamic light condition, different calibration status for individual robot, various camera…
Collecting and maintaining accurate world knowledge in a dynamic, complex, adversarial, and stochastic environment such as the RoboCup 3D Soccer Simulation is a challenging task. Knowledge should be learned in real-time with time…
Over the past few years, soccer-playing humanoid robots have advanced significantly. Elementary skills, such as bipedal walking, visual perception, and collision avoidance have matured enough to allow for dynamic and exciting games. When…
This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…