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Offline reinforcement learning (RL) enables training from fixed data without online interaction, but policies learned offline often struggle when deployed in dynamic environments due to distributional shift and unreliable value estimates on…

Machine Learning · Computer Science 2025-11-06 Lipeng Zu , Hansong Zhou , Xiaonan Zhang

Speculative decoding (SD) has become a standard technique for accelerating LLM inference without sacrificing output quality. Recent advances in speculative decoding have shifted from sequential chain-based drafting to tree-structured…

Computation and Language · Computer Science 2026-01-13 Tianyu Liu , Qitan Lv , Yuhao Shen , Xiao Sun , Xiaoyan Sun

Deep Reinforcement Learning has yielded proficient controllers for complex tasks. However, these controllers have limited memory and rely on being able to perceive the complete game screen at each decision point. To address these…

Machine Learning · Computer Science 2017-01-13 Matthew Hausknecht , Peter Stone

Recently, multiagent deep reinforcement learning (DRL) has received increasingly wide attention. Existing multiagent DRL algorithms are inefficient when facing with the non-stationarity due to agents update their policies simultaneously in…

Multiagent Systems · Computer Science 2018-04-17 Yan Zheng , Jianye Hao , Zongzhang Zhang

The model-driven power allocation (PA) algorithms in the wireless cellular networks with interfering multiple-access channel (IMAC) have been investigated for decades. Nowadays, the data-driven model-free machine learning-based approaches…

Information Theory · Computer Science 2018-12-10 Fan Meng , Peng Chen , Lenan Wu

This study proposes a novel approach for dynamic load balancing in Software-Defined Networks (SDNs) using a Transformer-based Deep Q-Network (DQN). Traditional load balancing mechanisms, such as Round Robin (RR) and Weighted Round Robin…

The recently introduced Deep Q-Networks (DQN) algorithm has gained attention as one of the first successful combinations of deep neural networks and reinforcement learning. Its promise was demonstrated in the Arcade Learning Environment…

Machine Learning · Computer Science 2016-04-25 Yitao Liang , Marlos C. Machado , Erik Talvitie , Michael Bowling

Multi-Task Learning (MTL) has shown its importance at user products for fast training, data efficiency, reduced overfitting etc. MTL achieves it by sharing the network parameters and training a network for multiple tasks simultaneously.…

Machine Learning · Computer Science 2022-12-08 Brijraj Singh , Swati Gupta , Mayukh Das , Praveen Doreswamy Naidu , Sharan Kumar Allur

The field of Offline Reinforcement Learning (RL) aims to derive effective policies from pre-collected datasets without active environment interaction. While traditional offline RL algorithms like Conservative Q-Learning (CQL) and Implicit…

Machine Learning · Computer Science 2025-11-21 Ali Murtaza Caunhye , Asad Jeewa

Autonomous driving decision-making is a great challenge due to the complexity and uncertainty of the traffic environment. Combined with the rule-based constraints, a Deep Q-Network (DQN) based method is applied for autonomous driving lane…

Robotics · Computer Science 2019-04-03 Junjie Wang , Qichao Zhang , Dongbin Zhao , Yaran Chen

One of the major challenges in Deep Reinforcement Learning for control is the need for extensive training to learn the policy. Motivated by this, we present the design of the Control-Tutored Deep Q-Networks (CT-DQN) algorithm, a Deep…

Machine Learning · Computer Science 2022-12-05 Francesco De Lellis , Marco Coraggio , Giovanni Russo , Mirco Musolesi , Mario di Bernardo

There is a growing desire in the field of reinforcement learning (and machine learning in general) to move from black-box models toward more "interpretable AI." We improve interpretability of reinforcement learning by increasing the utility…

Machine Learning · Computer Science 2019-07-03 Aaron M. Roth , Nicholay Topin , Pooyan Jamshidi , Manuela Veloso

Advanced deep learning architectures consist of tens of fully connected and convolutional hidden layers, currently extended to hundreds, are far from their biological realization. Their implausible biological dynamics relies on changing a…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Yuval Meir , Itamar Ben-Noam , Yarden Tzach , Shiri Hodassman , Ido Kanter

We present DPIQN, a deep policy inference Q-network that targets multi-agent systems composed of controllable agents, collaborators, and opponents that interact with each other. We focus on one challenging issue in such systems---modeling…

Artificial Intelligence · Computer Science 2018-04-10 Zhang-Wei Hong , Shih-Yang Su , Tzu-Yun Shann , Yi-Hsiang Chang , Chun-Yi Lee

Optimal motion planning involves obstacles avoidance where path planning is the key to success in optimal motion planning. Due to the computational demands, most of the path planning algorithms can not be employed for real-time based…

Robotics · Computer Science 2022-02-15 Geesara Kulathunga

The deep reinforcement learning method usually requires a large number of training images and executing actions to obtain sufficient results. When it is extended a real-task in the real environment with an actual robot, the method will be…

Computer Vision and Pattern Recognition · Computer Science 2018-06-05 Daiki Kimura

The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works…

Machine Learning · Computer Science 2023-04-19 Aviral Kumar , Rishabh Agarwal , Xinyang Geng , George Tucker , Sergey Levine

Double Q-learning is a classical control algorithm that mitigates the maximization bias of Q-learning. To do so, it explicitly trains two independent action-value functions and uses them to decouple action-selection and action-evaluation…

Machine Learning · Computer Science 2026-05-18 Prabhat Nagarajan , Martha White , Marlos C. Machado

In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system…

Artificial Intelligence · Computer Science 2019-01-17 Michael Cerny Green , Benjamin Sergent , Pushyami Shandilya , Vibhor Kumar

Deep research agents, which synthesize information across diverse sources, are significantly constrained by the sequential nature of reasoning. This bottleneck results in high latency, poor runtime adaptability, and inefficient resource…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-31 Lunyiu Nie , Nedim Lipka , Ryan A. Rossi , Swarat Chaudhuri
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