Related papers: Fair division with multiple pieces
We prove that for any integers $p\geq k\geq 3$ and any $k$-tuple of positive integers $(n_1,\ldots ,n_k)$ such that $p=\sum _{i=1}^k{n_i}$ and $n_1\geq n_2\geq \ldots \geq n_k$, the condition $n_1\leq {p\over 2}$ is necessary and sufficient…
Given non-negative integers $n_{i}$ and $\alpha_{i}$ with $0 \leq \alpha_{i} \leq n_i$ $(i=1,2,...,k)$, an $[\alpha_{1},\alpha_{2},...,\alpha_{k}]$-$k$-partite hypertournament on $\sum_{1}^{k}n_{i}$ vertices is a $(k+1)$-tuple…
In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…
We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…
A vast array of envy-free results have been found for the subdivision of one-dimensional resources, such as the interval $[0,1]$. The goal is to divide the space into $n$ pieces and distribute them among $n$ observers such that each…
\textit{Voronoi game} is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in…
A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…
We consider a fair division setting in which $m$ indivisible items are to be allocated among $n$ agents, where the agents have additive utilities and the agents' utilities for individual items are independently sampled from a distribution.…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
We consider an assignment problem that has aspects of fair division as well as social choice. In particular, we investigate the problem of assigning a small subset from a set of indivisible items to multiple players so that the chosen…
We consider the classic cake-cutting problem of producing fair allocations for $n$ agents, in the Robertson-Webb query model. In this model, it is known that: (i) proportional allocations can be computed using $O(n \log n)$ queries, and…
Suppose $k$ is a positive integer and $\mathcal{X}$ is a $k$-fold packing of the plane by infinitely many arc-connected compact sets, which means that every point of the plane belongs to at most $k$ sets. Suppose there is a function…
We study searching and sorting in rounds motivated by a fair division question: given a cake cutting problem with $n$ players, compute a fair allocation in at most $k$ rounds of interaction with the players. Rounds interpolate between the…
When allocating a set of indivisible items among agents, the ideal condition of envy-freeness cannot always be achieved. Envy-freeness up to any good (EFX), and envy-freeness with $k$ hidden items (HEF-$k$) are two very compelling…
We study the problem of allocating indivisible objects to a set of rational agents where each agent's final utility depends on the intrinsic valuation of the allocated item as well as the allocation within the agent's local neighbourhood.…
We study the fair allocation of indivisible goods across groups of agents, where each agent fully enjoys all goods allocated to their group. We focus on groups of two (couples) and other groups of small size. For two couples, an EF1…
The mathematics of shuffling a deck of $2n$ cards with two "perfect shuffles" was brought into clarity by Diaconis, Graham and Kantor. Here we consider a generalisation of this problem, with a so-called "many handed dealer" shuffling $kn$…
We generalise the popular cops and robbers game to multi-layer graphs, where each cop and the robber are restricted to a single layer (or set of edges). We show that initial intuition about the best way to allocate cops to layers is not…
It is known that any open necklace with beads of $t$ types in which the number of beads of each type is divisible by $k$, can be partitioned by at most $(k-1)t$ cuts into intervals that can be distributed into $k$ collections, each…
We consider a game in which a cop searches for a moving robber on a connected graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any $n$-vertex…