Related papers: ADA: A Game-Theoretic Perspective on Data Augmenta…
Distributed Nash equilibrium (NE) seeking problem for multi-coalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This paper considers a…
Data augmentation is a widely used technique in classification to increase data used in training. It improves generalization and reduces amount of annotated human activity data needed for training which reduces labour and time needed with…
Contrastive learning enables learning useful audio and speech representations without ground-truth labels by maximizing the similarity between latent representations of similar signal segments. In this framework various data augmentation…
Unsupervised Data Augmentation (UDA) is a semi-supervised technique that applies a consistency loss to penalize differences between a model's predictions on (a) observed (unlabeled) examples; and (b) corresponding 'noised' examples produced…
Our work focuses on extra gradient learning algorithms for finding Nash equilibria in bilinear zero-sum games. The proposed method, which can be formally considered as a variant of Optimistic Mirror Descent…
Signaling game problems investigate communication scenarios where encoder(s) and decoder(s) have misaligned objectives due to the fact that they either employ different cost functions or have inconsistent priors. This problem has been…
Consider discrete-time linear distributed averaging dynamics, whereby agents in a network start with uncorrelated and unbiased noisy measurements of a common underlying parameter (state of the world) and iteratively update their estimates…
The main goal of this paper is to develop a theory of inference of player valuations from observed data in the generalized second price auction without relying on the Nash equilibrium assumption. Existing work in Economics on inferring…
One of the main challenges in distributed learning arises from the difficulty of handling heterogeneous local models and data. In light of the recent success of generative models, we propose to meet this challenge by building on the idea of…
Data Augmentation (DA) is a technique to increase the quantity and diversity of the training data, and by that alleviate overfitting and improve generalisation. However, standard DA produces synthetic data for augmentation with limited…
Adversarial attacks can generate adversarial inputs by applying small but intentionally worst-case perturbations to samples from the dataset, which leads to even state-of-the-art deep neural networks outputting incorrect answers with high…
Data-Augmentation (DA) is known to improve performance across tasks and datasets. We propose a method to theoretically analyze the effect of DA and study questions such as: how many augmented samples are needed to correctly estimate the…
The Nash Equilibrium (NE), one of the elegant and fundamental concepts in game theory, plays a crucial part within various fields, including engineering and computer science. However, efficiently computing an NE in normal-form games remains…
This study introduces a novel data augmentation technique, ADLDA, aimed at mitigating the negative impact of data distribution shifts caused by the data augmentation process in computer vision task. ADLDA partitions augmented data into…
Data augmentation is an effective and universal technique for improving generalization performance of deep neural networks. It could enrich diversity of training samples that is essential in medical image segmentation tasks because 1) the…
We study utilizing auxiliary information in training data to improve the trustworthiness of machine learning models. Specifically, in the context of image classification, we propose to optimize a training objective that incorporates…
The Deferred Acceptance (DA) algorithm is an elegant procedure for finding a stable matching in two-sided matching markets. It ensures that no pair of agents prefers each other to their matched partners. In this work, we initiate the study…
Reinforcement learning from self-play has recently reported many successes. Self-play, where the agents compete with themselves, is often used to generate training data for iterative policy improvement. In previous work, heuristic rules are…
Data augmentation is a widely used trick when training deep neural networks: in addition to the original data, properly transformed data are also added to the training set. However, to the best of our knowledge, a clear mathematical…
In this tutorial, we provide an introduction to machine learning methods for finding Nash equilibria in games with large number of agents. These types of problems are important for the operations research community because of their…