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Robust 3D object detection remains a pivotal concern in the domain of autonomous field robotics. Despite notable enhancements in detection accuracy across standard datasets, real-world urban environments, characterized by their unstructured…

Robotics · Computer Science 2024-05-14 Houze Liu , Chongqing Wang , Xiaoan Zhan , Haotian Zheng , Chang Che

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee.…

Cryptography and Security · Computer Science 2018-10-02 Tao Zhang , Quanyan zhu

The game-theoretic risk management framework put forth in the precursor work "Towards a Theory of Games with Payoffs that are Probability-Distributions" (arXiv:1506.07368 [q-fin.EC]) is herein extended by algorithmic details on how to…

General Economics · Economics 2020-04-10 Stefan Rass

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game instances. While the past two decades have seen the rise of…

Computer Science and Game Theory · Computer Science 2025-05-29 Noah Krever , Jakub Černý , Moïse Blanchard , Christian Kroer

In this paper, we present an Improved Data Augmentation (IDA) technique focused on Salient Object Detection (SOD). Standard data augmentation techniques proposed in the literature, such as image cropping, rotation, flipping, and resizing,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Daniel V. Ruiz , Bruno A. Krinski , Eduardo Todt

This paper explores object detection in the small data regime, where only a limited number of annotated bounding boxes are available due to data rarity and annotation expense. This is a common challenge today with machine learning being…

Computer Vision and Pattern Recognition · Computer Science 2019-10-17 Lanlan Liu , Michael Muelly , Jia Deng , Tomas Pfister , Li-Jia Li

This paper considers convex games involving multiple agents that aim to minimize their own cost functions using locally available information. A common assumption in the study of such games is that the agents are symmetric, meaning that…

Optimization and Control · Mathematics 2025-09-25 Zifan Wang , Xinlei Yi , Yi Shen , Michael M. Zavlanos , Karl H. Johansson

We apply control theoretic and optimization techniques to adaptively design incentives. In particular, we consider the problem of a planner with an objective that depends on data from strategic decision makers. The planner does not know the…

Computer Science and Game Theory · Computer Science 2018-06-18 Lillian J. Ratliff , Tanner Fiez

Data augmentation is an effective technique to improve the generalization of deep neural networks. Recently, AutoAugment proposed a well-designed search space and a search algorithm that automatically finds augmentation policies in a…

Computer Vision and Pattern Recognition · Computer Science 2021-10-08 Chih-Yang Chen , Che-Han Chang

We present a fully-distributed algorithm for Nash equilibrium seeking in aggregative games over networks. The proposed scheme endows each agent with a gradient-based scheme equipped with a tracking mechanism to locally reconstruct the…

Systems and Control · Electrical Eng. & Systems 2025-05-28 Guido Carnevale , Filippo Fabiani , Filiberto Fele , Kostas Margellos , Giuseppe Notarstefano

Standard adversarial attacks change the predicted class label of a selected image by adding specially tailored small perturbations to its pixels. In contrast, a universal perturbation is an update that can be added to any image in a broad…

Computer Vision and Pattern Recognition · Computer Science 2019-11-22 Ali Shafahi , Mahyar Najibi , Zheng Xu , John Dickerson , Larry S. Davis , Tom Goldstein

Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…

Handwritten text and scene text suffer from various shapes and distorted patterns. Thus training a robust recognition model requires a large amount of data to cover diversity as much as possible. In contrast to data collection and…

Computer Vision and Pattern Recognition · Computer Science 2020-03-17 Canjie Luo , Yuanzhi Zhu , Lianwen Jin , Yongpan Wang

Data augmentation (DA) techniques aim to increase data variability, and thus train deep networks with better generalisation. The pioneering AutoAugment automated the search for optimal DA policies with reinforcement learning. However,…

Computer Vision and Pattern Recognition · Computer Science 2020-07-31 Yonggang Li , Guosheng Hu , Yongtao Wang , Timothy Hospedales , Neil M. Robertson , Yongxin Yang

We design a distributed algorithm to seek generalized Nash equilibria of a robust game with uncertain coupled constraints. Due to the uncertainty of parameters in set constraints, we aim to find a generalized Nash equilibrium in the worst…

Optimization and Control · Mathematics 2022-04-05 Gehui Xu , Guanpu Chen , Hongsheng Qi

Achieving robustness to distributional shift is a longstanding and challenging goal of computer vision. Data augmentation is a commonly used approach for improving robustness, however robustness gains are typically not uniform across…

Machine Learning · Computer Science 2020-09-18 Dong Yin , Raphael Gontijo Lopes , Jonathon Shlens , Ekin D. Cubuk , Justin Gilmer

Min-max saddle point games have recently been intensely studied, due to their wide range of applications, including training Generative Adversarial Networks (GANs). However, most of the recent efforts for solving them are limited to special…

Optimization and Control · Mathematics 2021-08-10 Babak Barazandeh , Tianjian Huang , George Michailidis

Equilibrium modeling is common in a variety of fields such as game theory and transportation science. The inputs for these models, however, are often difficult to estimate, while their outputs, i.e., the equilibria they are meant to…

Optimization and Control · Mathematics 2014-05-20 Dimitris Bertsimas , Vishal Gupta , Ioannis Ch. Paschalidis

In multi-agent dynamic games, the Nash equilibrium state trajectory of each agent is determined by its cost function and the information pattern of the game. However, the cost and trajectory of each agent may be unavailable to the other…

Multiagent Systems · Computer Science 2023-01-05 Jingqi Li , Chih-Yuan Chiu , Lasse Peters , Somayeh Sojoudi , Claire Tomlin , David Fridovich-Keil

This paper explores distributed aggregative games in multi-agent systems. Current methods for finding distributed Nash equilibrium require players to send original messages to their neighbors, leading to communication burden and privacy…

Systems and Control · Electrical Eng. & Systems 2024-05-07 Wei Huo , Xiaomeng Chen , Kemi Ding , Subhrakanti Dey , Ling Shi
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