Related papers: Face Transfer with Generative Adversarial Network
We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…
Facial expression synthesis aims to generate realistic facial expressions while preserving identity. Existing conditional generative adversarial networks (GANs) achieve excellent image-to-image translation results, but their performance…
The garment transfer problem comprises two tasks: learning to separate a person's body (pose, shape, color) from their clothing (garment type, shape, style) and then generating new images of the wearer dressed in arbitrary garments. We…
Face aging is the task aiming to translate the faces in input images to designated ages. To simplify the problem, previous methods have limited themselves only able to produce discrete age groups, each of which consists of ten years.…
Generative Adversarial Networks (GANs) are machine learning methods that are used in many important and novel applications. For example, in imaging science, GANs are effectively utilized in generating image datasets, photographs of human…
We present Generative Adversarial Networks (GANs), in which the symmetric property of the generated images is controlled. This is obtained through the generator network's architecture, while the training procedure and the loss remain the…
Despite the significant success in image-to-image translation and latent representation based facial attribute editing and expression synthesis, the existing approaches still have limitations in the sharpness of details, distinct image…
The face reenactment is a popular facial animation method where the person's identity is taken from the source image and the facial motion from the driving image. Recent works have demonstrated high quality results by combining the facial…
Facial expression recognition is a challenging task due to two major problems: the presence of inter-subject variations in facial expression recognition dataset and impure expressions posed by human subjects. In this paper we present a…
The two underlying requirements of face age progression, i.e. aging accuracy and identity permanence, are not well studied in the literature. In this paper, we present a novel generative adversarial network based approach. It separately…
Manipulating human facial images between two domains is an important and interesting problem. Most of the existing methods address this issue by applying two generators or one generator with extra conditional inputs. In this paper, we…
Pose guided person image generation means to generate a photo-realistic person image conditioned on an input person image and a desired pose. This task requires spatial manipulation of the source image according to the target pose. However,…
With the broad use of face recognition, its weakness gradually emerges that it is able to be attacked. So, it is important to study how face recognition networks are subject to attacks. In this paper, we focus on a novel way to do attacks…
Human video motion transfer has a wide range of applications in multimedia, computer vision and graphics. Recently, due to the rapid development of Generative Adversarial Networks (GANs), there has been significant progress in the field.…
Generative Adversarial Networks (GANs) have made a dramatic leap in high-fidelity image synthesis and stylized face generation. Recently, a layer-swapping mechanism has been developed to improve the stylization performance. However, this…
Faces and their expressions are one of the potent subjects for digital images. Detecting emotions from images is an ancient task in the field of computer vision; however, performing its reverse -- synthesizing facial expressions from images…
The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment. Traditionally, this animation has been achieved with artistic effort or…
In face-related applications with a public available dataset, synthesizing non-linear facial variations (e.g., facial expression, head-pose, illumination, etc.) through a generative model is helpful in addressing the lack of training data.…
A wealth of angle problems occur when facial recognition is performed: At present, the feature extraction network presents eigenvectors with large differences between the frontal face and profile face recognition of the same person in many…
Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly…