Related papers: Generating Reflectance Curves from sRGB Triplets
We present SPSG, a novel approach to generate high-quality, colored 3D models of scenes from RGB-D scan observations by learning to infer unobserved scene geometry and color in a self-supervised fashion. Our self-supervised approach learns…
Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling…
Colors observed in nature are very important to form our perception of an object as well as its design. The desire to reproduce vivid colors such as those found in birds, fishes, flowers and insects has driven extensive research into…
Single image reflection separation is an ill-posed problem since two scenes, a transmitted scene and a reflected scene, need to be inferred from a single observation. To make the problem tractable, in this work we assume that categories of…
Our objective is to compute a textural loss that can be used to train texture generators with multiple material channels typically used for physically based rendering such as albedo, normal, roughness, metalness, ambient occlusion, etc.…
Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable information for a wide range of applications. Deciphering the…
We present a method to compute the magnification of a finite source star lensed by a triple lens system based on the image boundary (contour integration) method. We describe a new procedure to obtain continuous image boundaries from…
In order to operate autonomously, a robot should explore the environment and build a model of each of the surrounding objects. A common approach is to carefully scan the whole workspace. This is time-consuming. It is also often impossible…
Due to the lack of a large-scale reflection removal dataset with diverse real-world scenes, many existing reflection removal methods are trained on synthetic data plus a small amount of real-world data, which makes it difficult to evaluate…
Lighting effects such as shadows or reflections are key in making synthetic images realistic and visually appealing. To generate such effects, traditional computer graphics uses a physically-based renderer along with 3D geometry. To…
Generating 3D shapes from single RGB images is essential in various applications such as robotics. Current approaches typically target images containing clear and complete visual descriptions of the object, without considering common…
Removing the undesired reflections from images taken through the glass is of broad application to various computer vision tasks. Non-learning based methods utilize different handcrafted priors such as the separable sparse gradients caused…
We prove that the focal set generated by the reflection of a point source off a translation invariant surface consists of two sets: a curve and a surface. The focal curve lies in the plane orthogonal to the symmetry direction containing the…
Modeling subtractive color mixture (e.g., the way that paints mix) is difficult when working with colors described only by three-dimensional color space values, such as RGB. Although RGB values are sufficient to describe a specific color…
Image composition involves inserting a foreground object into the background while synthesizing environment-consistent effects such as shadows and reflections. Although shadow generation has been extensively studied, reflection generation…
We present a method to separate a single image captured under two illuminants, with different spectra, into the two images corresponding to the appearance of the scene under each individual illuminant. We do this by training a deep neural…
Reflection removal is challenging due to complex light interactions, where reflections obscure important details and hinder scene understanding. Polarization naturally provides a powerful cue to distinguish between reflected and transmitted…
Eliminating reflections caused by incident light interacting with reflective medium remains an ill-posed problem in the image restoration area. The primary challenge arises from the overlapping of reflection and transmission components in…
This research paper explores the application of style transfer in computer vision using RGB images and their corresponding depth maps. We propose a novel method that incorporates the depth map and a heatmap of the RGB image to generate more…
Object-centric architectures can learn to extract distinct object representations from visual scenes, enabling downstream applications on the object level. Similarly to autoencoder-based image models, object-centric approaches have been…