English

Subtractive Color Mixture Computation

Graphics 2017-10-18 v1

Abstract

Modeling subtractive color mixture (e.g., the way that paints mix) is difficult when working with colors described only by three-dimensional color space values, such as RGB. Although RGB values are sufficient to describe a specific color sensation, they do not contain enough information to predict the RGB color that would result from a subtractive mixture of two specified RGB colors. Methods do exist for accurately modeling subtractive mixture, such as the Kubelka-Munk equations, but require extensive spectrophotometric measurements of the mixed components, making them unsuitable for many computer graphics applications. This paper presents a strategy for modeling subtractive color mixture given only the RGB information of the colors being mixed, written for a general audience. The RGB colors are first transformed to generic, representative spectral distributions, and then this spectral information is used to perform the subtractive mixture, using the weighted arithmetic-geometric mean. This strategy provides reasonable, representative subtractive mixture colors with only modest computational effort and no experimental measurements. As such, it provides a useful way to model subtractive color mixture in computer graphics applications.

Keywords

Cite

@article{arxiv.1710.06364,
  title  = {Subtractive Color Mixture Computation},
  author = {Scott Allen Burns},
  journal= {arXiv preprint arXiv:1710.06364},
  year   = {2017}
}
R2 v1 2026-06-22T22:17:08.296Z