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In this paper, the consensus problems of the continuous-time integrator systems under noisy measurements are considered. The measurement noises, which appear when agents measure their neighbors' states, are modeled to be multiplicative. By…

Optimization and Control · Mathematics 2013-04-22 Yuan-Hua Ni , Xun Li

We investigate a variation of the classical voter model in which the set of influencing agents depends on an individual's current opinion. The initial population consists of a random sample of equally sized sub-populations for each state,…

Physics and Society · Physics 2025-09-30 Francisco J. Muñoz , Juan Carlos Nuño

Social networks are increasingly being used to conduct polls. We introduce a simple model of such social polling. We suppose agents vote sequentially, but the order in which agents choose to vote is not necessarily fixed. We also suppose…

Computer Science and Game Theory · Computer Science 2013-02-08 Serge Gaspers , Victor Naroditskiy , Nina Narodytska , Toby Walsh

We study two notions of stability in multiwinner elections that are based on the Condorcet criterion. The first notion was introduced by Gehrlein: A committee is stable if each committee member is preferred to each non-member by a (possibly…

Computer Science and Game Theory · Computer Science 2017-01-30 Haris Aziz , Edith Elkind , Piotr Faliszewski , Martin Lackner , Piotr Skowron

In the traditional voting manipulation literature, it is assumed that a group of manipulators jointly misrepresent their preferences to get a certain candidate elected, while the remaining voters are truthful. In this paper, we depart from…

Computer Science and Game Theory · Computer Science 2010-01-28 Yvo Desmedt , Edith Elkind

Monotonicity in concurrent systems stipulates that, in any global state, extant system actions remain executable when new processes are added to the state. This concept is not only natural and common in multi-threaded software, but also…

Programming Languages · Computer Science 2014-06-26 Alexander Kaiser , Daniel Kroening , Thomas Wahl

Motivated by the difficulty of specifying complete ordinal preferences over a large set of $m$ candidates, we study voting rules that are computable by querying voters about $t < m$ candidates. Generalizing prior works that focused on…

Computer Science and Game Theory · Computer Science 2024-09-30 Daniel Halpern , Safwan Hossain , Jamie Tucker-Foltz

Mechanism design is concerned with settings where a policymaker (or social planner) faces the problem of aggregating the announced preferences of multiple agents into a collective (or social), system-wide decision. One of the most important…

Multiagent Systems · Computer Science 2020-03-02 Mohammad Ali Javidian , Pooyan Jamshidi , Marco Valtorta , Rasoul Ramezanian

Many hardness results in computational social choice make use of the fact that every directed graph may be induced as the pairwise majority relation of some preference profile. However, this fact requires a number of voters that is almost…

Computer Science and Game Theory · Computer Science 2017-04-24 Georg Bachmeier , Felix Brandt , Christian Geist , Paul Harrenstein , Keyvan Kardel , Dominik Peters , Hans Georg Seedig

We explore and relate two notions of monotonicity, stochastic and realizable, for a system of probability measures on a common finite partially ordered set (poset) S when the measures are indexed by another poset A. We give counterexamples…

Probability · Mathematics 2007-05-23 James Allen Fill , Motoya Machida

The Possible-Winner problem asks, given an election where the voters' preferences over the set of candidates is partially specified, whether a distinguished candidate can become a winner. In this work, we consider the computational…

Computer Science and Game Theory · Computer Science 2018-02-27 Batya Kenig

In this paper, we propose a general mathematical framework to represent many multi-agent signalling systems in recent works. Our goal is to apply previous results in monotonicity to this class of systems and study their asymptotic behavior.…

Dynamical Systems · Mathematics 2013-07-19 Chjan C. Lim , Weituo Zhang

As the world's democratic institutions are challenged by dissatisfied citizens, political scientists and also computer scientists have proposed and analyzed various (innovative) methods to select representative bodies, a crucial task in…

Multiagent Systems · Computer Science 2023-04-07 Manon Revel , Niclas Boehmer , Rachael Colley , Markus Brill , Piotr Faliszewski , Edith Elkind

The goal of this paper is to propose and study properties of multiwinner voting rules which can be consider as generalisations of single-winner scoring voting rules. We consider SNTV, Bloc, k-Borda, STV, and several variants of…

Computer Science and Game Theory · Computer Science 2015-06-10 Edith Elkind , Piotr Faliszewski , Piotr Skowron , Arkadii Slinko

We consider elections where both voters and candidates can be associated with points in a metric space and voters prefer candidates that are closer to those that are farther away. It is often assumed that the optimal candidate is the one…

Computer Science and Game Theory · Computer Science 2019-01-23 Grzegorz Pierczyński , Piotr Skowron

The Maskin's theorem is a fundamental work in the theory of mechanism design. In this paper, we will propose a self-enforcing agreement by which agents can fight a bad social choice rule which satisfies monotonicity and no-veto if an…

Physics and Society · Physics 2012-04-18 Haoyang Wu

To choose a suitable multiwinner voting rule is a hard and ambiguous task. Depending on the context, it varies widely what constitutes the choice of an ``optimal'' subset of alternatives. In this paper, we provide a quantitative analysis of…

Multiagent Systems · Computer Science 2020-09-01 Martin Lackner , Piotr Skowron

We investigate the dynamics of the majority-rule opinion formation model when voters experience differential latencies. With this extension, voters that just adopted an opinion go into a latent state during which they are excluded from the…

Physics and Society · Physics 2015-03-17 Alexander Scheidler

Decision procedures aggregating the preferences of multiple agents can produce cycles and hence outcomes which have been described heuristically as `chaotic'. We make this description precise by constructing an explicit dynamical system…

Statistical Mechanics · Physics 2009-10-31 David A. Meyer , Thad A. Brown

A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…

Computer Science and Game Theory · Computer Science 2021-05-04 Han Xiao , Qizhi Fang