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Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potential, no reinforcement learning framework incorporates human…

Artificial Intelligence · Computer Science 2024-07-29 Matthew Barthet , Roberto Gallotta , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

We propose a modeling framework to develop a continuum description of opinion dynamics on networks as an alternative to other models, like the ones based on graphons. In a nutshell, the continuum model that we propose aims at approximating…

Analysis of PDEs · Mathematics 2026-03-16 Gianluca Favre , Gaspard Jankowiak , Sara Merino-Aceituno , Lara Trussardi

Interactions between pieces of information (entities) play a substantial role in the way an individual acts on them: adoption of a product, the spread of news, strategy choice, etc. However, the underlying interaction mechanisms are often…

Machine Learning · Computer Science 2022-02-02 Gaël Poux-Médard , Julien Velcin , Sabine Loudcher

In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…

Human-Computer Interaction · Computer Science 2025-03-26 Ghazanfar Ali , Hong-Quan Le , Junho Kim , Seoung-won Hwang , Jae-In Hwang

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…

Human-Computer Interaction · Computer Science 2020-06-25 Lingheng Meng , Daiwei Lin , Adam Francey , Rob Gorbet , Philip Beesley , Dana Kulić

Explanations for computer vision models are important tools for interpreting how the underlying models work. However, they are often presented in static formats, which pose challenges for users, including information overload, a gap between…

Human-Computer Interaction · Computer Science 2025-04-16 Indu Panigrahi , Sunnie S. Y. Kim , Amna Liaqat , Rohan Jinturkar , Olga Russakovsky , Ruth Fong , Parastoo Abtahi

Interactive user interfaces need to continuously evolve based on the interactions that a user has (or does not have) with the system. This may require constant exploration of various options that the system may have for the user and…

Machine Learning · Computer Science 2018-12-04 Honglei Liu , Anuj Kumar , Wenhai Yang , Benoit Dumoulin

Writing persuasive arguments is a challenging task for both humans and machines. It entails incorporating high-level beliefs from various perspectives on the topic, along with deliberate reasoning and planning to construct a coherent…

Computation and Language · Computer Science 2025-01-06 Zhe Hu , Hou Pong Chan , Jing Li , Yu Yin

The closed feedback loop in recommender systems is a common setting that can lead to different types of biases. Several studies have dealt with these biases by designing methods to mitigate their effect on the recommendations. However, most…

Information Retrieval · Computer Science 2020-09-01 Sami Khenissi , Mariem Boujelbene , Olfa Nasraoui

Temporal networks of face-to-face interactions between individuals are useful proxies of the dynamics of social systems on fast time scales. Several empirical statistical properties of these networks have been shown to be robust across a…

Physics and Society · Physics 2023-02-03 Didier Le Bail , Mathieu Génois , Alain Barrat

Active inference is a mathematical framework for understanding how agents (biological or artificial) interact with their environments, enabling continual adaptation and decision-making. It combines Bayesian inference and free energy…

Artificial Intelligence · Computer Science 2024-10-02 Rithvik Prakki

This survey comprehensively reviews the multi-dimensionality of game scenario diversity, spotlighting the innovative use of procedural content generation and other fields as cornerstones for enriching player experiences through diverse game…

Artificial Intelligence · Computer Science 2025-01-17 Yuchen Li , Ziqi Wang , Qingquan Zhang , Bo Yuan , Jialin Liu

Engagement in Human-Machine Interaction is the process by which entities participating in the interaction establish, maintain, and end their perceived connection. It is essential to monitor the engagement state of patients in various…

Human-Computer Interaction · Computer Science 2023-03-03 Hanan Salam

Social contexts play an important role in understanding acceptance and use of technology. However, current approaches used in HCI to describe contextual influence do not capture it appropriately. On the one hand, the often used Technology…

Human-Computer Interaction · Computer Science 2021-03-16 Alarith Uhde , Marc Hassenzahl

In a Human-Computer Interaction context, we aim to elaborate an adaptive and generic interaction model in two different use cases: Embodied Conversational Agents and Creative Musical Agents for musical improvisation. To reach this goal,…

Human-Computer Interaction · Computer Science 2015-06-19 Kevin Sanlaville , Gérard Assayag , Frédéric Bevilacqua , Catherine Pelachaud

Recent advancements in generative AI have significantly increased interest in personalized agents. With increased personalization, there is also a greater need for being able to trust decision-making and action taking capabilities of these…

Information Retrieval · Computer Science 2025-04-10 Chirag Shah , Hideo Joho , Kirandeep Kaur , Preetam Prabhu Srikar Dammu

Our work has focused on support for film or television scriptwriting. Since this involves potentially varied story-lines, we note the implicit or latent support for interactivity. Furthermore the film, television, games, publishing and…

Artificial Intelligence · Computer Science 2011-07-07 Fionn Murtagh , Adam Ganz , Joe Reddington

This insight paper examines embodied interaction in interactive art, focusing on body embodiment, bodily sensation (i.e., somaesthetic), and audience-artwork interaction. The authors propose a new three-dimensional descriptive model of…

Human-Computer Interaction · Computer Science 2024-09-04 Aven-Le Zhou

Multimodal interfaces, combining the use of speech, graphics, gestures, and facial expressions in input and output, promise to provide new possibilities to deal with information in more effective and efficient ways, supporting for instance:…

Computation and Language · Computer Science 2009-09-24 Harry Bunt , Laurent Romary

Nowadays, interactive technologies are used almost everywhere. As a result, designers need to increasingly make them "socially acceptable". Previous work recommends "subtle" forms of interaction to increase social acceptability and avoid…

Human-Computer Interaction · Computer Science 2022-10-27 Alarith Uhde , Tim zum Hoff , Marc Hassenzahl