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Related papers: A Game Semantics of Concurrent Separation Logic

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Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux

Separation logic and its variants can describe various properties on pointer programs. However, when it comes to properties on sequences, one may find it hard to formalize. To deal with properties on variable-length sequences and multilevel…

Logic in Computer Science · Computer Science 2023-02-09 Tianyue Cao , Bowen Zhang , Zhao Jin , Yongzhi Cao , Hanpin Wang

Although randomization has long been used in distributed computing, formal methods for reasoning about probabilistic concurrent programs have lagged behind. No existing program logics can express specifications about the full distributions…

Logic in Computer Science · Computer Science 2025-11-26 Noam Zilberstein , Alexandra Silva , Joseph Tassarotti

Probabilistic concurrent/distributed strategies have so far not been investigated thoroughly in the context of imperfect information, where the Player has only partial knowledge of the moves made by the Opponent. In a situation where the…

Computer Science and Game Theory · Computer Science 2024-02-08 Sacha Huriot-Tattegrain , Glynn Winskel

Formal, mathematically rigorous programming language semantics are the essential prerequisite for the design of logics and calculi that permit automated reasoning about concurrent programs. We propose a novel modular semantics designed to…

Programming Languages · Computer Science 2022-02-25 Crystal Chang Din , Reiner Hähnle , Ludovic Henrio , Einar Broch Johnsen , Violet Ka I Pun , Silvia Lizeth Tapia Tarifa

We present a framework that takes a concurrent program composed of unsynchronized processes, along with a temporal specification of their global concurrent behaviour, and automatically generates a concurrent program with synchronization…

Logic in Computer Science · Computer Science 2012-07-05 Roopsha Samanta

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

Computer Science and Game Theory · Computer Science 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

We study two-player zero-sum concurrent stochastic games with finite state and action space played for an infinite number of steps. In every step, the two players simultaneously and independently choose an action. Given the current state…

Computer Science and Game Theory · Computer Science 2024-10-10 Ali Asadi , Krishnendu Chatterjee , Raimundo Saona , Jakub Svoboda

Execution of concurrent programs implies frequent switching between different thread contexts. This property perplexes analyzing and reasoning about concurrent programs. Trace simplification is a technique that aims at alleviating this…

Software Engineering · Computer Science 2014-05-20 Mohamed A. El-Zawawy , Mohammad N. Alanazi

We use a reformulation of compositional game theory to reunite game theory with game semantics, by viewing an open game as the System and its choice of contexts as the Environment. Specifically, the system is jointly controlled by $n \geq…

Computer Science and Game Theory · Computer Science 2020-09-16 Jules Hedges

In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…

Logic in Computer Science · Computer Science 2016-07-14 Marc de Visme , Glynn Winskel

We consider the setting of component-based design for real-time systems with critical timing constraints. Based on our earlier work, we propose a compositional specification theory for timed automata with I/O distinction, which supports…

Software Engineering · Computer Science 2012-06-21 Chris Chilton , Marta Kwiatkowska , Xu Wang

Using formal tools in computer science to describe games is an interesting problem. We give games, exactly two person games, an axiomatic foundation based on the process algebra ACP (Algebra of Communicating Process). A fresh operator…

Logic in Computer Science · Computer Science 2019-05-09 Yong Wang

Motivated by emerging decentralized applications, the \emph{game of coding} framework has been recently introduced to address scenarios where the adversary's control over coded symbols surpasses the fundamental limits of traditional coding…

Information Theory · Computer Science 2025-02-12 Hanzaleh Akbarinodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…

Computer Science and Game Theory · Computer Science 2022-09-28 Shaull Almagor , Shai Guendelman

This paper presents a program logic for reasoning about multithreaded Java-like programs with dynamic thread creation, thread joining and reentrant object monitors. The logic is based on concurrent separation logic. It is the first detailed…

Logic in Computer Science · Computer Science 2015-07-01 Christian Haack , Marieke Huisman , Clément Hurlin , Afshin Amighi

We propose a model for games in which the players have shared access to a blockchain that allows them to deploy smart contracts to act on their behalf. This changes fundamental game-theoretic assumptions about rationality since a contract…

Computer Science and Game Theory · Computer Science 2023-04-05 Mathias Hall-Andersen , Nikolaj I. Schwartzbach

We examine sequential equilibrium in the context of computational games, where agents are charged for computation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider…

Computer Science and Game Theory · Computer Science 2014-12-22 Joseph Y. Halpern , Rafael Pass

Making threaded programs safe and easy to reason about is one of the chief difficulties in modern programming. This work provides an efficient execution model for SCOOP, a concurrency approach that provides not only data race freedom but…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-07-28 Scott West , Sebastian Nanz , Bertrand Meyer

Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to…

Logic in Computer Science · Computer Science 2026-04-07 Nina Gierasimczuk , Katrine B. P. Thoft