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Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Daniel Ajisafe , James Tang , Shih-Yang Su , Bastian Wandt , Helge Rhodin

We propose LiteReality, a novel pipeline that converts RGB-D scans of indoor environments into compact, realistic, and interactive 3D virtual replicas. LiteReality not only reconstructs scenes that visually resemble reality but also…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Zhening Huang , Xiaoyang Wu , Fangcheng Zhong , Hengshuang Zhao , Matthias Nießner , Joan Lasenby

Recently, iris recognition is regaining prominence in immersive applications such as extended reality as a means of seamless user identification. This application scenario introduces unique challenges compared to traditional iris…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Yuxi Mi , Qiuyang Yuan , Zhizhou Zhong , Xuan Zhao , Jiaogen Zhou , Fubao Zhu , Jihong Guan , Shuigeng Zhou

Photorealistic talking-head avatars are becoming increasingly common in virtual meetings, gaming, and social platforms. These avatars allow for more immersive communication, but they also introduce serious security risks. One emerging…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Laura Pedrouzo-Rodriguez , Pedro Delgado-DeRobles , Luis F. Gomez , Ruben Tolosana , Ruben Vera-Rodriguez , Aythami Morales , Julian Fierrez

Create an articulated and realistic human 3D model is a complicated task, not only get a model with the right body proportions but also to the whole process of rigging the model with correct articulation points and vertices weights. Having…

Graphics · Computer Science 2021-03-29 Jordi Sanchez-Riera , Aniol Civit , Marta Altarriba , Francesc Moreno-Noguer

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

High-fidelity 3D garment synthesis from text is desirable yet challenging for digital avatar creation. Recent diffusion-based approaches via Score Distillation Sampling (SDS) have enabled new possibilities but either intricately couple with…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Yufei Liu , Junshu Tang , Chu Zheng , Shijie Zhang , Jinkun Hao , Junwei Zhu , Dongjin Huang

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

We introduce Visual Persona, a foundation model for text-to-image full-body human customization that, given a single in-the-wild human image, generates diverse images of the individual guided by text descriptions. Unlike prior methods that…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Jisu Nam , Soowon Son , Zhan Xu , Jing Shi , Difan Liu , Feng Liu , Aashish Misraa , Seungryong Kim , Yang Zhou

Photorealistic avatars of human faces have come a long way in recent years, yet research along this area is limited by a lack of publicly available, high-quality datasets covering both, dense multi-view camera captures, and rich facial…

In the pursuit of realizing artificial general intelligence (AGI), the importance of embodied artificial intelligence (AI) becomes increasingly apparent. Following this trend, research integrating robots with AGI has become prominent. As…

Robotics · Computer Science 2025-03-27 Zhe Sun , Pengfei Tian , Xiaozhu Hu , Xiaoyu Zhao , Huiying Li , Zhenliang Zhang

Person re-identification has seen significant advancement in recent years. However, the ability of learned models to generalize to unknown target domains still remains limited. One possible reason for this is the lack of large-scale and…

Computer Vision and Pattern Recognition · Computer Science 2020-08-17 Yanan Wang , Shengcai Liao , Ling Shao

We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Evonne Ng , Javier Romero , Timur Bagautdinov , Shaojie Bai , Trevor Darrell , Angjoo Kanazawa , Alexander Richard

Accurate estimation of anthropometric body measurements from RGB images has many potential applications in industrial design, online clothing, medical diagnosis and ergonomics. Research on this topic is limited by the fact that there exist…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Song Yan , Joni-Kristian Kämäräinen

The growing integration of smart environments and low-power computing devices, coupled with mass-market sensor technologies, is driving advancements in remote and non-contact physiological monitoring. However, deploying these systems in…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Constantino Álvarez Casado , Sasan Sharifipour , Manuel Lage Cañellas , Nhi Nguyen , Le Nguyen , Miguel Bordallo López

In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts…

Computer Vision and Pattern Recognition · Computer Science 2021-11-11 Shivam Grover , Kshitij Sidana , Vanita Jain

Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…

Human-Computer Interaction · Computer Science 2024-06-27 Aitor Toichoa Eyam , Jose L. Martinez Lastra

Acquiring labeled datasets for 3D human mesh estimation is challenging due to depth ambiguities and the inherent difficulty of annotating 3D geometry from monocular images. Existing datasets are either real, with manually annotated 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Lorenza Prospero , Orest Kupyn , Ostap Viniavskyi , João F. Henriques , Christian Rupprecht

Monocular imaging of animals inherently reduces 3D structures to 2D projections. Detection algorithms lead to 2D bounding boxes that lack information about animal's orientation relative to the camera. To build 3D detection methods for RGB…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Vandita Shukla , Fabio Remondino , Benjamin Risse

While recent advancements have shown remarkable progress in general 3D shape generation models, the challenge of leveraging these approaches to automatically generate wearable 3D assets remains unexplored. To this end, we present BAG, a…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Zhongjin Luo , Yang Li , Mingrui Zhang , Senbo Wang , Han Yan , Xibin Song , Taizhang Shang , Wei Mao , Hongdong Li , Xiaoguang Han , Pan Ji