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We introduce a new hypothesis testing-based learning dynamics in which players update their strategies by combining hypothesis testing with utility-driven exploration. In this dynamics, each player forms beliefs about opponents' strategies…

Computer Science and Game Theory · Computer Science 2025-08-01 Ruifan Yang , Manxi Wu

In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal…

Computer Science and Game Theory · Computer Science 2025-12-30 Huanjun Wang , Qizhi Fang , Wenjing Liu

The Shapley value is a common tool in game theory to evaluate the importance of a player in a cooperative setting. In a geometric context, it provides a way to measure the contribution of a geometric object in a set towards some function on…

Computational Geometry · Computer Science 2020-02-14 Shuhao Tan

We consider a contest game modelling a contest where reviews for $m$ proposals are crowdsourced from $n$ strategic agents} players. Player $i$ has a skill $s_{i\ell}$ for reviewing proposal $\ell$; for her review, she strategically chooses…

Computer Science and Game Theory · Computer Science 2023-05-17 Marios Mavronicolas , Paul G. Spirakis

There has been substantial progress on finding game-theoretic equilibria. Most of that work has focused on games with finite, discrete action spaces. However, many games involving space, time, money, and other fine-grained quantities have…

Computer Science and Game Theory · Computer Science 2025-10-28 Carlos Martin , Tuomas Sandholm

We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a…

Computer Science and Game Theory · Computer Science 2015-08-19 F. Altarelli , A. Braunstein , L. Dall'Asta

This paper discusses a special type of multi-user communication scenario, in which users' utilities are linearly impacted by their competitors' actions. First, we explicitly characterize the Nash equilibrium and Pareto boundary of the…

Computer Science and Game Theory · Computer Science 2009-08-13 Yi Su , Mihaela van der Schaar

A recurring theme in recent computer science literature is that proper design of signaling schemes is a crucial aspect of effective mechanisms aiming to optimize social welfare or revenue. One of the research endeavors of this line of work…

Computer Science and Game Theory · Computer Science 2015-07-07 Moran Feldman , Moshe Tennenholtz , Omri Weinstein

This paper addresses information-based sensing point selection from a set of possible sensing locations, which determines a set of measurement points maximizing the mutual information between the sensor measurements and the variables of…

Computer Science and Game Theory · Computer Science 2017-07-05 Su-Jin Lee , Young-Jin Park , Han-Lim Choi

Many models from a variety of areas involve the computation of an equilibrium or fixed point of some kind. Examples include Nash equilibria in games; market equilibria; computing optimal strategies and the values of competitive games…

Computational Complexity · Computer Science 2008-02-21 Mihalis Yannakakis

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

In many multi-agent settings, participants can form teams to achieve collective outcomes that may far surpass their individual capabilities. Measuring the relative contributions of agents and allocating them shares of the reward that…

Machine Learning · Computer Science 2022-08-19 Daphne Cornelisse , Thomas Rood , Mateusz Malinowski , Yoram Bachrach , Tal Kachman

We study an N-player game where a pure action of each player is to select a non-negative function on a Polish space supporting a finite diffuse measure, subject to a finite constraint on the integral of the function. This function is used…

Probability · Mathematics 2020-08-18 Venkat Anantharam , Francois Baccelli

This paper examines equilibria in dynamic two-sided matching games, extending Gale and Shapley's foundational model to a non-cooperative, decentralized, and dynamic framework. We focus on markets where agents have utility functions and…

Theoretical Economics · Economics 2024-12-02 Nadia Guiñazú , Pablo Neme , Jorge Oviedo

A strategy profile in a multi-player game is a Nash equilibrium if no player can unilaterally deviate to achieve a strictly better payoff. A profile is an $\epsilon$-Nash equilibrium if no player can gain more than $\epsilon$ by…

Computer Science and Game Theory · Computer Science 2026-01-27 Ali Asadi , Léonard Brice , Krishnendu Chatterjee , K. S. Thejaswini

Measuring individual productivity (or equivalently distributing the overall productivity) in a network structure of workers displaying peer effects has been a subject of ongoing interest in many areas ranging from academia to industry. In…

Computer Science and Game Theory · Computer Science 2024-02-07 N. Allouch , Luis A. Guardiola , A. Meca

We consider a class of interdependent security games on networks where each node chooses a personal level of security investment. The attack probability experienced by a node is a function of her own investment and the investment by her…

Computer Science and Game Theory · Computer Science 2016-08-16 Ashish R. Hota , Shreyas Sundaram

The preferences of players in non-cooperative games represent their choice in the set of available options, which meet the completeness property if players are able to compare any pair of available options. In the existing literature, the…

Optimization and Control · Mathematics 2023-02-20 Asrifa Sultana , Shivani Valecha

We study a model of selfish resource allocation that seeks to incorporate dependencies among resources as they exist in modern networked environments. Our model is inspired by utility functions with constant elasticity of substitution (CES)…

Computer Science and Game Theory · Computer Science 2017-05-04 Matthias Feldotto , Lennart Leder , Alexander Skopalik

We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…

Computer Science and Game Theory · Computer Science 2013-09-27 Sigal Oren , Michael Schapira , Moshe Tennenholtz