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Autonomous systems often operate in multi-agent settings and need to make concurrent, strategic decisions, typically in uncertain environments. Verification and control problems for these systems can be tackled with concurrent stochastic…

Logic in Computer Science · Computer Science 2026-01-22 Angel Y. He , David Parker

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

Extended non-local games are a generalization of monogamy-of-entanglement games, played by two quantum parties and a quantum referee that performs a measurement on their local quantum system. Along the lines of the NPA hierarchy, the…

Quantum Physics · Physics 2025-04-23 Llorenç Escolà-Farràs , Florian Speelman

Large language models (LLMs) excel at many supervised tasks but often struggle with structured reasoning in unfamiliar settings. This discrepancy suggests that standard fine-tuning pipelines may instill narrow, domain-specific heuristics…

Machine Learning · Computer Science 2025-06-06 Zhen Hao Wong , Jingwen Deng , Runming He , Zirong Chen , Qijie You , Hejun Dong , Hao Liang , Chengyu Shen , Bin Cui , Wentao Zhang

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

Logic in Computer Science · Computer Science 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

We introduce a new class of population games that we call monotropic; these are games characterized by the presence of a unique globally neutrally stable Nash equilibrium. Monotropic games generalize strictly concave potential games and…

Computer Science and Game Theory · Computer Science 2014-04-22 Ioannis Avramopoulos

Self-testing is a powerful certification of quantum systems relying on measured, classical statistics. This paper considers self-testing in bipartite Bell scenarios with small number of inputs and outputs, but with quantum states and…

Quantum Physics · Physics 2024-03-27 Jurij Volčič

We extend the weak-strong uniqueness principle for mean-field game (MFG) systems to a broad class of second-order stationary and time-dependent problems. Under standard monotonicity, growth, and coercivity assumptions on the Hamiltonian,…

Analysis of PDEs · Mathematics 2026-04-02 Rita Ferreira , Diogo Gomes , Bashayer Majrashi

Contextuality is arguably the fundamental property that makes quantum mechanics different from classical physics. It is responsible for quantum computational speedups in both magic-state-injection-based and measurement-based models of…

Quantum Physics · Physics 2025-12-19 Oliver Hart , David T. Stephen , Evan Wickenden , Rahul Nandkishore

Entangled quantum systems can exhibit correlations that cannot be simulated classically. For historical reasons such correlations are called "Bell inequality violations." We give two new two-player games with Bell inequality violations that…

Quantum Physics · Physics 2022-03-01 Harry Buhrman , Oded Regev , Giannicola Scarpa , Ronald de Wolf

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…

Through the two specific problems, the 2D hidden linear function problem and the 1D magic square problem, Bravyi et al. have recently shown that there exists a separation between $\mathbf{QNC^0}$ and $\mathbf{NC^0}$, where $\mathbf{QNC^0}$…

Quantum Physics · Physics 2022-10-03 Haesol Han , Jeonghyeon Shin , Minjin Choi , Byung Chan Kim , Soojoon Lee

In classical complexity theory, the two definitions of probabilistically checkable proofs -- the constraint satisfaction and the nonlocal games version -- are computationally equal in power. In the quantum setting, the situation is far less…

Quantum Physics · Physics 2024-03-21 Anand Natarajan , Chinmay Nirkhe

Mermin and Peres showed that there are boolean constraint systems (BCSs) which are not satisfiable, but which are satisfiable with quantum observables. This has led to a burgeoning theory of quantum satisfiability for constraint systems,…

Quantum Physics · Physics 2025-01-16 Connor Paddock , William Slofstra

The theory of Monotone Comparative Statics (MCS) has traditionally required a lattice structure, excluding certain multidimensional environments such as mixed-strategy games where this property fails. We show that this structure is not…

Theoretical Economics · Economics 2026-03-06 Yeon-Koo Che , Jinwoo Kim , Fuhito Kojima

Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…

Logic in Computer Science · Computer Science 2015-07-01 Claudia Faggian , Michele Basaldella

Non-local games (NLGs) provide a versatile framework for probing quantum correlations and for benchmarking the power of entanglement. In finite dimensions, the standard method for playing several games in parallel requires a tensor product…

Quantum Physics · Physics 2026-05-25 Sarah Chehade , Andrea Delgado , Elaine Wong

In recent years, constrained optimization has become increasingly relevant to the machine learning community, with applications including Neyman-Pearson classification, robust optimization, and fair machine learning. A natural approach to…

Machine Learning · Computer Science 2018-10-02 Andrew Cotter , Heinrich Jiang , Karthik Sridharan

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is…

Machine Learning · Computer Science 2022-12-21 Eric Zhao , Alexander R. Trott , Caiming Xiong , Stephan Zheng