Related papers: Interactive Coding for Markovian Protocols
We address the problem of simulating an arbitrary binary interactive first-order Markovian protocol over a pair of binary symmetric channels with crossover probability $\varepsilon$. We are interested in the achievable rates of reliable…
We provide the first capacity approaching coding schemes that robustly simulate any interactive protocol over an adversarial channel that corrupts any $\epsilon$ fraction of the transmitted symbols. Our coding schemes achieve a…
The interactive capacity of a noisy channel is the highest possible rate at which arbitrary interactive protocols can be simulated reliably over the channel. Determining the interactive capacity is notoriously difficult, and the best known…
We study the communication rate of coding schemes for interactive communication that transform any two-party interactive protocol into a protocol that is robust to noise. Recently, Haeupler (FOCS '14) showed that if an $\epsilon > 0$…
A new channel coding approach was proposed in [1] for random multiple access communication over the discrete-time memoryless channel. The coding approach allows users to choose their communication rates independently without sharing the…
The essential interactive capacity of a discrete memoryless channel is defined in this paper as the maximal rate at which the transcript of any interactive protocol can be reliably simulated over the channel, using a deterministic coding…
We study coding schemes for error correction in interactive communications. Such interactive coding schemes simulate any $n$-round interactive protocol using $N$ rounds over an adversarial channel that corrupts up to $\rho N$ transmissions.…
We provide tight upper and lower bounds on the noise resilience of interactive communication over noisy channels with feedback. In this setting, we show that the maximal fraction of noise that any robust protocol can resist is 1/3.…
Any interactive protocol between a pair of parties can be reliably simulated in the presence of noise with a multiplicative overhead on the number of rounds (Schulman 1996). The reciprocal of the best (least) overhead is called the…
This paper applies Information Theoretic analysis to packet-based random multiple access communication systems. A new channel coding approach is proposed for coding within each data packet with built-in support for bursty traffic…
A central question in information theory is to determine the maximum success probability that can be achieved in sending a fixed number of messages over a noisy channel. This was first studied in the pioneering work of Shannon who…
The exponential server timing channel is known to be the simplest, and in some sense canonical, queuing timing channel. The capacity of this infinite-memory channel is known. Here, we discuss practical finite-length restrictions on the…
We consider interactive coding in a setting where $n$ parties wish to compute a joint function of their inputs via an interactive protocol over imperfect channels. We assume that adversarial errors can comprise a $\mathcal{O}(\frac{1}{n})$…
Consider a pair of terminals connected by two independent additive white Gaussian noise channels, and limited by individual power constraints. The first terminal would like to reliably send information to the second terminal, within a given…
Shannon's analysis of the fundamental capacity limits for memoryless communication channels has been refined over time. In this paper, the maximum volume $M_\avg^*(n,\epsilon)$ of length-$n$ codes subject to an average decoding error…
We study channel simulation under common randomness assistance in the finite-blocklength regime and identify the smooth channel max-information as a linear program one-shot converse on the minimal simulation cost for fixed error tolerance.…
We consider the problem of implementing two-party interactive quantum communication over noisy channels, a necessary endeavor if we wish to fully reap quantum advantages for communication. For an arbitrary protocol with $n$ messages,…
We consider the task of interactive communication in the presence of adversarial errors and present tight bounds on the tolerable error-rates in a number of different settings. Most significantly, we explore adaptive interactive…
Let $W$ be a binary-input memoryless symmetric (BMS) channel with Shannon capacity $I(W)$ and fix any $\alpha > 0$. We construct, for any sufficiently small $\delta > 0$, binary linear codes of block length $O(1/\delta^{2+\alpha})$ and rate…
A unified graphical approach to random coding for any memoryless, single-hop, K-user channel with or without common information is defined through two steps. The first step is user virtualization: each user is divided into multiple virtual…