Related papers: Changing users' security behaviour towards securit…
Recent work suggests that a type of nudge or priming technique called the presentation effect may potentially improve the security of PassPoints-style graphical passwords. These nudges attempt to prime or non-intrusively bias user password…
The reliability of concurrent and distributed systems often depends on some well-known techniques for fault tolerance. One such technique is based on checkpointing and rollback recovery. Checkpointing involves processes to take snapshots of…
The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question Answering (VQA) is…
Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial…
With the rising number of cyberattacks, such as ransomware attacks and cyber espionage, educating non-cybersecurity professionals to recognize threats has become more important than ever before. However, traditional training methods, such…
The growing sophistication of contemporary cyber threats necessitates a more effective and adaptive approach to cybersecurity training. Intuitive and adaptive approaches to learning, which are often required, are not provided in traditional…
Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…
This paper studies leakage of user passwords and PINs based on observations of typing feedback on screens or from projectors in the form of masked characters that indicate keystrokes. To this end, we developed an attack called Password and…
Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual…
Users often make security- and privacy-relevant decisions without a clear understanding of the rules that govern safe behavior. We introduce pedagogical friction, a design approach that inserts brief, instructional interactions at the…
Considering computer systems, security is the major concern with usability. Security policies need to be developed to protect information from unauthorized access. Passwords and secrete codes used between users and information systems for…
Designing hierarchical reinforcement learning algorithms that exhibit safe behaviour is not only vital for practical applications but also, facilitates a better understanding of an agent's decisions. We tackle this problem in the options…
The hands-on cybersecurity training quality is crucial to mitigate cyber threats and attacks effectively. However, practical cybersecurity training is strongly process-oriented, making the post-training analysis very difficult. This paper…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
The Taboo Challenge competition, a task based on the well-known Taboo game, has been proposed to stimulate research in the AI field. The challenge requires building systems able to comprehend the implied inferences between the exchanged…
Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…
The secure "pairing" of wireless devices based on auxiliary or out-of-band (OOB) communication, such as audio, visual, or tactile channels, is a well-established research direction. However, prior work shows that this approach to pairing…
Text-based passwords continue to be the prime form of authentication to computer systems. Today, they are increasingly created and used with mobile text entry methods, such as touchscreens and mobile keyboards, in addition to traditional…
A partial password is a mode of password-based authentication that is widely used, especially in the financial sector. It is based on a challenge-response protocol, where at each login attempt, a challenge requesting characters from…
Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…