Related papers: Changing users' security behaviour towards securit…
Web password recovery, enabling a user who forgets their password to re-establish a shared secret with a website, is very widely implemented. However, use of such a fall-back system brings with it additional vulnerabilities to user…
Fallback authentication is the backup authentication method used when the primary authentication method (e.g., passwords, fingerprints, etc.) fails. Currently, widely-deployed fallback authentication methods (e.g., security questions, email…
Existing methods for interactive image retrieval have demonstrated the merit of integrating user feedback, improving retrieval results. However, most current systems rely on restricted forms of user feedback, such as binary relevance…
Preservation of information and computer security is broadly dependent on the secured authentication system which is underpinned by password. Text based password is a commonly used and available system for authentication. But it bears many…
Password authentication is a very important system security procedure to gain access to user resources. In the Traditional password authentication methods a server has check the authenticity of the users. In our proposed method users can…
This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…
The major problem of user registration, mostly text base password, is well known. In the login user be inclined to select simple passwords which is frequently in mind that are straightforward for attackers to guess, difficult machine…
In this paper, we explore graphical passwords as a child-friendly alternative for user authentication. We evaluate the usability of three variants of the PassTiles graphical password scheme for children, and explore the similarities and…
In this research, we conduct a user study that compares different computer/system authentication methods. More specifically, we look into comparing regular password authentication with picture authentication. Picture authentication means…
Acquiring your first language is an incredible feat and not easily duplicated. Learning to communicate using nothing but a few pictureless books, a corpus, would likely be impossible even for humans. Nevertheless, this is the dominating…
We present a method to automatically find security strategies for the use case of intrusion prevention. Following this method, we model the interaction between an attacker and a defender as a Markov game and let attack and defense…
Text-based secrets are still the most commonly used authentication mechanism in information systems. IT managers must strike a balance between security and memorability while developing password policies. Initially introduced as more secure…
Text password has served as the most popular method for user authentication so far, and is not likely to be totally replaced in foreseeable future. Password authentication offers several desirable properties (e.g., low-cost, highly…
Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…
Phishing is an online fraudulent technique, which aims to steal sensitive information such as usernames, passwords and online banking details from its victims. To prevent this, anti-phishing education needs to be considered. This research…
Personal devices (e.g. laptops, tablets, and mobile phones) are conventional in daily life and have the ability to store users' private data. The security problems related to these appliances have become a primary concern for both users and…
An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be…
Building intelligent agents that can communicate with and learn from humans in natural language is of great value. Supervised language learning is limited by the ability of capturing mainly the statistics of training data, and is hardly…
The Shannon game has long been used as a thought experiment in linguistics and NLP, asking participants to guess the next letter in a sentence based on its preceding context. We extend the game by introducing an optional extra modality in…
Phishing is an online identity theft, which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Game based education is becoming…