Related papers: Enemy At the Gateways: A Game Theoretic Approach t…
We consider the problem of designing an overlay network and routing mechanism that permits finding resources efficiently in a peer-to-peer system. We argue that many existing approaches to this problem can be modeled as the construction of…
Most discussions about Large Language Model (LLM) safety have focused on single-agent settings but multi-agent LLM systems now create novel adversarial risks because their behavior depends on communication between agents and decentralized…
The vulnerability of machine learning systems to adversarial attacks questions their usage in many applications. In this paper, we propose a randomized diversification as a defense strategy. We introduce a multi-channel architecture in a…
This paper proposes a game-theoretic approach to address the problem of optimal sensor placement for detecting cyber-attacks in networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…
Tor is vulnerable to network-level adversaries who can observe both ends of the communication to deanonymize users. Recent work has shown that Tor is susceptible to the previously unknown active BGP routing attacks, called RAPTOR attacks,…
Many of our critical infrastructure systems and personal computing systems have a distributed computing systems structure. The incentives to attack them have been growing rapidly as has their attack surface due to increasing levels of…
Firms in inter-organizational networks such as supply chains or strategic alliances are exposed to interdependent risks. These are risks that are transferable across partner firms. They can be decomposed into intrinsic risks a firm faces…
An attacker can gain information of a user by analyzing its network traffic. The size of transferred data leaks information about the file being transferred or the service being used, and this is particularly revealing when the attacker has…
In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated through an overlay network. The proposed scheme exploits the…
We consider the problem of self-healing in peer-to-peer networks that are under repeated attack by an omniscient adversary. We assume that, over a sequence of rounds, an adversary either inserts a node with arbitrary connections or deletes…
We present a method to automatically find security strategies for the use case of intrusion prevention. Following this method, we model the interaction between an attacker and a defender as a Markov game and let attack and defense…
Research seeks to apply Artificial Intelligence (AI) to scale and extend the capabilities of human operators to defend networks. A fundamental problem that hinders the generalization of successful AI approaches -- i.e., beating humans at…
The Tor network enhances clients' privacy by routing traffic through an overlay network of volunteered intermediate relays. Tor employs a distributed protocol among nine hard-coded Directory Authority (DA) servers to securely disseminate…
Adversarial Patrolling games form a subclass of Security games where a Defender moves between locations, guarding vulnerable targets. The main algorithmic problem is constructing a strategy for the Defender that minimizes the worst damage…
Diffusion models have achieved notable success in image generation, but they remain highly vulnerable to backdoor attacks, which compromise their integrity by producing specific undesirable outputs when presented with a pre-defined trigger.…
We study a security game over a network played between a $defender$ and $k$ $attackers$. Every attacker chooses, probabilistically, a node of the network to damage. The defender chooses, probabilistically as well, a connected induced…
Backdoor attack is a powerful attack algorithm to deep learning model. Recently, GNN's vulnerability to backdoor attack has been proved especially on graph classification task. In this paper, we propose the first backdoor detection and…
Nowadays, intrusion detection systems based on deep learning deliver state-of-the-art performance. However, recent research has shown that specially crafted perturbations, called adversarial examples, are capable of significantly reducing…
This work studies Stackelberg network interdiction games -- an important class of games in which a defender first allocates (randomized) defense resources to a set of critical nodes on a graph while an adversary chooses its path to attack…
We study automated intrusion prevention using reinforcement learning. Following a novel approach, we formulate the interaction between an attacker and a defender as an optimal stopping game and let attack and defense strategies evolve…