English
Related papers

Related papers: Virtual acoustics in inhomogeneous media with sing…

200 papers

We create virtual sources and receivers in a 3D subsurface using the previously derived single-sided homogeneous Green's function representation. We employ Green's functions and focusing functions that are obtained using reflection data at…

Geophysics · Physics 2025-09-12 Joeri Brackenhoff , Jan Thorbecke , Kees Wapenaar

In time reversal acoustics experiments, a signal is emitted from a localized source, recorded at an array of receivers-transducers, time reversed, and finally re-emitted into the medium. A celebrated feature of time reversal experiments is…

Chaotic Dynamics · Physics 2007-05-23 Guillaume Bal , Leonid Ryzhik

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-15 Changan Chen , Ruohan Gao , Paul Calamia , Kristen Grauman

This paper is concerned with the inverse problem of scattering of time-harmonic acoustic waves by an inhomogeneous penetrable obstacle in a piecewise homogeneous medium. The well-posedness of the direct problem is first established by using…

Analysis of PDEs · Mathematics 2009-12-16 Xiaodong Liu , Bo Zhang

This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…

Sound · Computer Science 2017-03-21 Saurabh Kataria , Clément Gaultier , Antoine Deleforge

Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…

Sound · Computer Science 2017-05-24 Atul Rungta , Nicholas Rewkowski , Roberta Klatzky , Ming Lin , Dinesh Manocha

Ambisonics i.e., a full-sphere surround sound, is quintessential with 360-degree visual content to provide a realistic virtual reality (VR) experience. While 360-degree visual content capture gained a tremendous boost recently, the…

Sound · Computer Science 2019-08-20 Aakanksha Rana , Cagri Ozcinar , Aljoscha Smolic

Wave control is usually performed by spatially engineering the properties of a medium. Because time and space play similar roles in wave propagation, manipulating time boundaries provides a complementary approach. Here, we experimentally…

Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the…

Audio and Speech Processing · Electrical Eng. & Systems 2020-03-17 Davide Berghi , Hanne Stenzel , Marco Volino , Adrian Hilton , Philip J. B. Jackson

The COVID-19 pandemic shifted many events in our daily lives into the virtual domain. While virtual conference systems provide an alternative to physical meetings, larger events require a muted audience to avoid an accumulation of…

Multimedia · Computer Science 2023-10-30 Tamay Aykut , Markus Hofbauer , Christopher Kuhn , Eckehard Steinbach , Bernd Girod

The paper presents results from a project aiming to create horizontally distributed surround sound sources and virtual sound images as auditory BCI (aBCI) stimuli. The purpose is to create evoked brain wave response patterns depending on…

Human-Computer Interaction · Computer Science 2012-10-11 Nozomu Nishikawa , Yoshihiro Matsumoto , Shoji Makino , Tomasz M. Rutkowski

Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-01 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…

Machine Learning · Computer Science 2024-04-03 Yi Di Yuan , Swee Liang Wong , Jonathan Pan

For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…

Sound · Computer Science 2024-09-24 Francesc Lluís , Nils Meyer-Kahlen

Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-23 Luca Barbisan , Marco Levorato , Fabrizio Riente

Measuring the acoustic characteristics of a space is often done by capturing its impulse response (IR), a representation of how a full-range stimulus sound excites it. This work generates an IR from a single image, which can then be applied…

Sound · Computer Science 2021-08-17 Nikhil Singh , Jeff Mentch , Jerry Ng , Matthew Beveridge , Iddo Drori

Wavefield focusing is often achieved by Time-Reversal Mirrors, where wavefields emitted by a source located at the focal point are evaluated at a closed boundary and sent back, after Time-Reversal, into the medium from that boundary.…

Classical Physics · Physics 2025-09-12 Giovanni Angelo Meles , Joost van der Neut , Koen W. A. van Dongen , Kees Wapenaar

The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…

Multimedia · Computer Science 2023-08-21 Sung Jin Um , Dongjin Kim , Jung Uk Kim

We derive time reflection and transmission coefficients for 1D acoustic waves encountering a time boundary at which the properties of the medium change instantaneously. The time reflection and transmission coefficients are shown to be…

‹ Prev 1 2 3 10 Next ›