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Cooperative multi-agent reinforcement learning (MARL) faces significant scalability issues due to state and action spaces that are exponentially large in the number of agents. As environments grow in size, effective credit assignment…
Multimodal diegetic narrative tools, as applied in multimedia arts practices, possess the ability to cross the spaces that exist between the physical world and the imaginary. Within this paper we present the findings of a multidiscipline…
Imaginative play is an area of creativity that could allow robots to engage with the world around them in a much more personified way. Imaginary play can be seen as taking real objects and locations and using them as imaginary objects and…
Advances in ubiquitous computing have enabled end-user authoring of context-aware policies (CAPs) that control smart devices based on specific contexts of the user and environment. However, authoring CAPs accurately and avoiding run-time…
The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…
Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR)…
The increasing prevalence of AI-generated content alongside human-written text underscores the need for reliable discrimination methods. To address this challenge, we propose a novel framework with textual embeddings from Pre-trained…
Experiential AI is presented as a research agenda in which scientists and artists come together to investigate the entanglements between humans and machines, and an approach to human-machine learning and development where knowledge is…
Virtual content placement in physical scenes is a crucial aspect of augmented reality (AR). This task is particularly challenging when the virtual elements must adapt to multiple target physical environments that are unknown during…
The main goal of this project is to research technical advances in order to enhance the possibility to develop narratives within immersive mediated environments. An important part of the research is concerned with the question of how a…
Indoor localization systems commonly rely on fingerprinting, which requires extensive survey efforts to obtain location-tagged signal data, limiting their real-world deployability. Recent approaches that attempt to reduce this overhead…
One key challenge in augmented reality is the placement of virtual content in natural locations. Existing automated techniques are only able to work with a closed-vocabulary, fixed set of objects. In this paper, we introduce a new…
Augmented reality (AR) displays become more and more popular recently, because of its high intuitiveness for humans and high-quality head-mounted display have rapidly developed. To achieve such displays with augmented information, highly…
The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial…
In this position paper, we explore the power of storytelling and its connection to place through the use of Augmented Reality (AR) technology, particularly within the context of Th\'amien Ohlone history on the Santa Clara University campus.…
Placement is crucial in the physical design, as it greatly affects power, performance, and area metrics. Recent advancements in analytical methods, such as DREAMPlace, have demonstrated impressive performance in global placement. However,…
Hospitals are among the most cognitively demanding indoor environments, especially for patients and visitors unfamiliar with their layout. This study investigates the effectiveness of an augmented reality (AR)-based handheld navigation…
Although man has become sedentary over time, his wish to travel the world remains as strong as ever. The aim of this paper is to show how techniques based on imagery and Augmented Reality (AR) can prove to be of great help when discovering…
Situated Visualization is an emerging field that unites several areas - visualization, augmented reality, human-computer interaction, and internet-of-things, to support human data activities within the ubiquitous world. Likewise, dashboards…
Wayfinding in complex indoor environments is often challenging for older adults due to declines in navigational and spatial-cognition abilities. This paper introduces NavMarkAR, an augmented reality navigation system designed for…