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This work explores the relationship between solution space and time complexity in the context of the $\textbf{P}$ vs. $\textbf{NP}$ problem, particularly through the lens of the sliding tile puzzle and root finding algorithms. We focus on…

General Mathematics · Mathematics 2025-01-22 Roy Burson

We prove that the 2017 puzzle game ZHED is NP-complete, even with just 1 tiles. Such a puzzle is defined by a set of unit-square 1 tiles in a square grid, and a target square of the grid. A move consists of selecting an unselected 1 tile…

Computational Complexity · Computer Science 2021-12-16 Sagnik Saha , Erik D. Demaine

We give a direct polynomial-time reduction from parity games played over the configuration graphs of collapsible pushdown systems to safety games played over the same class of graphs. That a polynomial-time reduction would exist was known…

Logic in Computer Science · Computer Science 2018-07-06 Matthew Hague , Roland Meyer , Sebastian Muskalla , Martin Zimmermann

In recent years, we have witnessed tremendous progress in deep reinforcement learning (RL) for tasks such as Go, Chess, video games, and robot control. Nevertheless, other combinatorial domains, such as AI planning, still pose considerable…

Artificial Intelligence · Computer Science 2021-10-05 Dieqiao Feng , Carla P. Gomes , Bart Selman

"Pull moves" is a popular move set for lattice polymer model simulations. We show that the proof given for its reversibility earlier is flawed, and some moves are irreversible, which leads to biases in the parameters estimated from the…

Biomolecules · Quantitative Biology 2013-01-04 Dániel Györffy , Péter Závodszky , András Szilágyi

We study the following variant of the 15 puzzle. Given a graph and two token placements on the vertices, we want to find a walk of the minimum length (if any exists) such that the sequence of token swappings along the walk obtains one of…

Data Structures and Algorithms · Computer Science 2025-07-30 Hironori Kiya , Yuto Okada , Hirotaka Ono , Yota Otachi

We give both efficient algorithms and hardness results for reconfiguring between two connected configurations of modules in the hexagonal grid. The reconfiguration moves that we consider are "pivots", where a hexagonal module rotates around…

Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem - solving puzzles with eroded boundaries. Such erosion makes the problem…

Image and Video Processing · Electrical Eng. & Systems 2019-12-03 Dov Bridger , Dov Danon , Ayellet Tal

In this paper, a new type of 3D bin packing problem (BPP) is proposed, in which a number of cuboid-shaped items must be put into a bin one by one orthogonally. The objective is to find a way to place these items that can minimize the…

Artificial Intelligence · Computer Science 2017-08-22 Haoyuan Hu , Xiaodong Zhang , Xiaowei Yan , Longfei Wang , Yinghui Xu

Temporal graphs extend ordinary graphs with discrete time that affects the availability of edges. We consider solving games played on temporal graphs where one player aims to explore the graph, i.e., visit all vertices. The complexity…

Computer Science and Game Theory · Computer Science 2025-06-16 Pete Austin , Nicolas Mazzocchi , Sougata Bose , Patrick Totzke

For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…

Combinatorics · Mathematics 2025-03-05 Ary Shaviv

An algorithm to create difficult Sudoku puzzles is proposed. An Ising spin-glass like Hamiltonian describing difficulty of puzzles is defined, and difficult puzzles are created by minimizing the energy of the Hamiltonian. We adopt the…

Statistical Mechanics · Physics 2013-03-12 Hiroshi Watanabe

Arkin et al. in 2002 introduced a scheduling-like problem called Freeze-Tag Problem (FTP) motivated by robot swarm activation. The input consists of the locations of n mobile punctual robots in some metric space or graph. Only one begins…

Computational Geometry · Computer Science 2023-01-20 Lucas de Oliveira Silva

Rikudo is a number-placement puzzle, where the player is asked to complete a Hamiltonian path on a hexagonal grid, given some clues (numbers already placed and edges of the path). We prove that the game is complete for NP, even if the…

Discrete Mathematics · Computer Science 2021-01-26 Viet-Ha Nguyen , Kévin Perrot

This work proposes a method for effectively computing manipulation paths to rearrange similar objects in a cluttered space. The solution can be used to place similar products in a factory floor in a desirable arrangement or for retrieving a…

Robotics · Computer Science 2014-04-29 Athanasios Krontiris , Rahul Shome , Andrew Dobson , Andrew Kimmel , Issac Yochelson , Kostas Bekris

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…

Computational Complexity · Computer Science 2020-05-19 Pál András Papp , Roger Wattenhofer

The bottle-flip challenge -- the upright landing of a partially filled bottle after tossing and flipping it in the air -- unexpectedly became a viral mechanics exercise. Through high-speed visualization, we evidence that fluid content…

Fluid Dynamics · Physics 2025-02-19 Patricio Morales , Victor Ahumada , Leonardo Gordillo , Pablo Gutiérrez

Jigsaw puzzle solving requires the rearrangement of unordered pieces into their original pose in order to reconstruct a coherent whole, often an image, and is known to be an intractable problem. While the possible impact of automatic puzzle…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Yaniv Ohayon , Ofir Itzhak Shahar , Ohad Ben-Shahar

Peg solitaire is an old puzzle with a 300 year history. We consider two ways a computer can be utilized to find interesting peg solitaire puzzles. It is common for a peg solitaire puzzle to begin from a symmetric board position, we have…

History and Overview · Mathematics 2017-09-12 George I. Bell

In this work, we introduce a framework that enables highly maneuverable locomotion using non-periodic contacts. This task is challenging for traditional optimization and planning methods to handle due to difficulties in specifying contact…

Robotics · Computer Science 2024-11-05 Xiaohan Liu , Cunxi Dai , John Z. Zhang , Arun Bishop , Zachary Manchester , Ralph Hollis
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