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Given a simple polygon $\mathscr{P}$, two points $x$ and $y$ within $\mathscr{P}$ are {\em visible} to each other if the line segment between $x$ and $y$ is contained in $\mathscr{P}$. The {\em visibility region} of a point $x$ includes all…

Computational Geometry · Computer Science 2025-11-14 Udvas Das , Binayak Dutta , Satyabrata Jana , Debabrata Pal , Sasanka Roy

Art Gallery is a fundamental visibility problem in Computational Geometry. The input consists of a simple polygon P, (possibly infinite) sets G and C of points within P, and an integer k; the task is to decide if at most k guards can be…

Computational Geometry · Computer Science 2020-03-18 Akanksha Agrawal , Kristine V. K. Knudsen , Daniel Lokshtanov , Saket Saurabh , Meirav Zehavi

We devise the following dynamic algorithms for both maintaining as well as querying for the visibility and weak visibility polygons amid vertex insertions and/or deletions to the simple polygon. * A fully-dynamic algorithm for maintaining…

Computational Geometry · Computer Science 2020-04-21 R. Inkulu , K. Sowmya , N. P. Thakur

Detecting polygons defined by a set of line segments in a plane is an important step in analyzing vector drawings. This paper presents an approach combining several algorithms to detect basic polygons from arbitrary line segments. The…

Computational Geometry · Computer Science 2023-12-29 Alfredo Ferreira , Manuel J. Fonseca , Joaquim A. Jorge

The Meeting problem for $k\geq 2$ searchers in a polygon $P$ (possibly with holes) consists in making the searchers move within $P$, according to a distributed algorithm, in such a way that at least two of them eventually come to see each…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-07-09 Giuseppe A. Di Luna , Paola Flocchini , Nicola Santoro , Giovanni Viglietta , Masafumi Yamashita

The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…

Computational Geometry · Computer Science 2015-03-19 Giovanni Viglietta

Visibility graph of a simple polygon is a graph with the same vertex set in which there is an edge between a pair of vertices if and only if the segment through them lies completely inside the polygon. Each pair of adjacent vertices on the…

Computational Geometry · Computer Science 2020-02-18 Hossein Boomari Soheila Farokhi

We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…

Computational Geometry · Computer Science 2008-09-02 K. Elbassioni , D. Matijevic , J. Mestre , D. Severdija

We present several algorithms for computing the visibility polygon of a simple polygon $P$ from a viewpoint inside the polygon, when the polygon resides in read-only memory and only few working variables can be used. The first algorithm…

Computational Geometry · Computer Science 2013-04-09 Luis Barba , Matias Korman , Stefan Langerman , Rodrigo I. Silveira

We present linear-time algorithms for both maximum hidden set and minimum convex cover in funnel polygons. These algorithms show that funnel polygons are "homestead" polygons, i.e. polygons for which the hidden set number and the convex…

Computational Geometry · Computer Science 2023-05-18 Reilly Browne

Given a simple polygon $\cal P$, in the Art Gallery problem, the goal is to find the minimum number of guards needed to cover the entire $\cal P$, where a guard is a point and can see another point $q$ when $\overline{pq}$ does not cross…

Computational Geometry · Computer Science 2021-08-26 Arash Vaezi , Bodhayan Roy , Mohammad Ghodsi

There is an old conjecture by Shermer \cite{sher} that in a polygon with $n$ vertices and $h$ holes, $\lfloor \dfrac{n+h}{3} \rfloor$ vertex guards are sufficient to guard the entire polygon. The conjecture is proved for $h=1$ by Shermer…

Computational Geometry · Computer Science 2021-02-23 Sharareh Alipour

The visibility graph of a simple polygon represents visibility relations between its vertices. Knowing the correct order of the vertices around the boundary of a polygon and its visibility graph, it is an open problem to locate the vertices…

Computational Geometry · Computer Science 2019-05-03 Sahar Mehrpour , Alireza Zarei

One of the earliest and most well known problems in computational geometry is the so-called art gallery problem. The goal is to compute the minimum possible number guards placed on the vertices of a simple polygon in such a way that they…

Computational Geometry · Computer Science 2009-11-25 Menelaos I. Karavelas , Elias P. Tsigaridas

We study the classical Art Gallery Problem first proposed by Klee in 1973 from a mobile multi-agents perspective. Specifically, we require an optimally small number of agents (also called guards) to navigate and position themselves in the…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-13 Barath Ashok , John Augustine , Aditya Mehekare , Sridhar Ragupathi , Srikkanth Ramachandran , Suman Sourav

We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…

Computational Geometry · Computer Science 2020-04-07 Onur Çağırıcı , Subir Kumar Ghosh , Petr Hliněný , Bodhayan Roy

Herein, we consider the continuous 1.5-dimensional(1.5D) terrain guarding problem with two-sided guarding. We provide an x-monotone chain T and determine the minimal number of vertex guards such that all points of T have been two-sided…

Computational Geometry · Computer Science 2018-05-08 Wei-Yu Lai , Tien-Ruey Hsiang

This paper addresses the problem of tracking mobile intruders in a polygonal environment. We assume that a team of diagonal guards is deployed inside the polygon to provide mobile coverage. First, we formulate the problem of tracking a…

Computational Geometry · Computer Science 2018-07-24 Guillermo J. Laguna , Sourabh Bhattacharya

In the NP-hard continuous 1.5D Terrain Guarding Problem (TGP) we are given an $x$-monotone chain of line segments in $\mathbb{R}^2$ (the terrain $T$) and ask for the minimum number of guards (located anywhere on $T$) required to guard all…

Computational Geometry · Computer Science 2016-06-28 Stephan Friedrichs , Michael Hemmer , James King , Christiane Schmidt

Let $P$ be a simple polygon with $n$ vertices, and let $q \in P$ be a point in $P$. Let $k \in \{0, \dots, n - 1\}$. A point $p \in P$ is $k$-visible from $q$ if and only if the line segment $pq$ crosses the boundary of $P$ at most $k$…

Computational Geometry · Computer Science 2019-08-14 Yeganeh Bahoo , Bahareh Banyassady , Prosenjit Bose , Stephane Durocher , Wolfgang Mulzer