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Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…
In recent years, self-supervised representation learning for skeleton-based action recognition has advanced with the development of contrastive learning methods. However, most of contrastive paradigms are inherently discriminative and often…
Skeleton-based human action recognition has recently attracted increasing attention due to the popularity of 3D skeleton data. One main challenge lies in the large view variations in captured human actions. We propose a novel view…
Skeleton-based human action recognition has recently attracted increasing attention thanks to the accessibility and the popularity of 3D skeleton data. One of the key challenges in skeleton-based action recognition lies in the large view…
This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…
Different from traditional action recognition based on video segments, online action recognition aims to recognize actions from unsegmented streams of data in a continuous manner. One way for online recognition is based on the evidence…
The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural…
Neural networks outperform kernel methods, sometimes by orders of magnitude, e.g. on staircase functions. This advantage stems from the ability of neural networks to learn features, adapting their hidden representations to better capture…
Deep neural network is an effective choice to automatically recognize human actions utilizing data from various wearable sensors. These networks automate the process of feature extraction relying completely on data. However, various noises…
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this…
This thesis focuses on video understanding for human action and interaction recognition. We start by identifying the main challenges related to action recognition from videos and review how they have been addressed by current methods. Based…
3D skeleton-based action recognition (3D SAR) has gained significant attention within the computer vision community, owing to the inherent advantages offered by skeleton data. As a result, a plethora of impressive works, including those…
Learning representations of nodes in a low dimensional space is a crucial task with numerous interesting applications in network analysis, including link prediction, node classification, and visualization. Two popular approaches for this…
Empirical observation of high dimensional phenomena, such as the double descent behaviour, has attracted a lot of interest in understanding classical techniques such as kernel methods, and their implications to explain generalization…
We introduce a family of multilayer graph kernels and establish new links between graph convolutional neural networks and kernel methods. Our approach generalizes convolutional kernel networks to graph-structured data, by representing…
Most of human actions consist of complex temporal compositions of more simple actions. Action recognition tasks usually relies on complex handcrafted structures as features to represent the human action model. Convolutional Neural Nets…
Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing deep learning to arbitrary non-regular domains. Most of the existing GCNs follow a neighborhood aggregation scheme, where the representation of a…
Kernel learning methods are among the most effective learning methods and have been vigorously studied in the past decades. However, when tackling with complicated tasks, classical kernel methods are not flexible or "rich" enough to…
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods.…
This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton augmentations via a…