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We present a new method for multi-agent planning involving human drivers and autonomous vehicles (AVs) in unsignaled intersections, roundabouts, and during merging. In multi-agent planning, the main challenge is to predict the actions of…

Robotics · Computer Science 2022-03-21 Rohan Chandra , Dinesh Manocha

Understanding an agent's goals from its behavior is fundamental to aligning AI systems with human intentions. Existing goal recognition methods typically rely on an optimal goal-oriented policy representation, which may differ from the…

Artificial Intelligence · Computer Science 2026-02-17 Osher Elhadad , Felipe Meneguzzi , Reuth Mirsky

Artificial Intelligence (AI) is beginning to transform the research process by automating the discovery of new solutions. This shift depends on the availability of reliable verifiers, which AI-driven approaches require to validate candidate…

We introduce GAIA, a benchmark for General AI Assistants that, if solved, would represent a milestone in AI research. GAIA proposes real-world questions that require a set of fundamental abilities such as reasoning, multi-modality handling,…

Computation and Language · Computer Science 2023-11-23 Grégoire Mialon , Clémentine Fourrier , Craig Swift , Thomas Wolf , Yann LeCun , Thomas Scialom

As artificial intelligence programs have become more powerful, their capacity for problem-solving continues to increase, approaching top-level competitors in many olympiads. Continued development of models and benchmarks is important but…

Software Engineering · Computer Science 2025-03-21 Samuel Ren

We present insights from "Intelligence Rising", a scenario exploration exercise about possible AI futures. Drawing on the experiences of facilitators who have overseen 43 games over a four-year period, we illuminate recurring patterns,…

Computers and Society · Computer Science 2024-10-07 Ross Gruetzemacher , Shahar Avin , James Fox , Alexander K Saeri

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Participatory AI, in which impacted community members and other stakeholders are involved in the design and development of AI systems, holds promise as a way to ensure AI is developed to meet their needs and reflect their values. However,…

Computers and Society · Computer Science 2025-08-29 Eugene Kim , Vaibhav Balloli , Berelian Karimian , Elizabeth Bondi-Kelly , Benjamin Fish

Going from research to production, especially for large and complex software systems, is fundamentally a hard problem. In large-scale game production, one of the main reasons is that the development environment can be very different from…

Software Engineering · Computer Science 2023-07-24 Jonas Gillberg , Joakim Bergdahl , Alessandro Sestini , Andrew Eakins , Linus Gisslen

Game agents such as opponents, non-player characters, and teammates are central to player experiences in many modern games. As the landscape of AI techniques used in the games industry evolves to adopt machine learning (ML) more widely, it…

Artificial Intelligence · Computer Science 2020-09-02 Mikhail Jacob , Sam Devlin , Katja Hofmann

The AI model has surpassed human players in the game of Go, and it is widely believed that the AI model has encoded new knowledge about the Go game beyond human players. In this way, explaining the knowledge encoded by the AI model and…

Artificial Intelligence · Computer Science 2023-10-17 Huilin Zhou , Huijie Tang , Mingjie Li , Hao Zhang , Zhenyu Liu , Quanshi Zhang

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

Artificial Intelligence · Computer Science 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

Computers and Society · Computer Science 2025-09-08 Chris Santos-Lang

Data wrangling tasks such as obtaining and linking data from various sources, transforming data formats, and correcting erroneous records, can constitute up to 80% of typical data engineering work. Despite the rise of machine learning and…

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great achievements these years, and already exceeded the top human…

Artificial Intelligence · Computer Science 2019-06-10 Shiqi Gao , Fuminori Okuya , Yoshihiro Kawahara , Yoshimasa Tsuruoka

Recent real-time heuristic search algorithms have demonstrated outstanding performance in video-game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider…

Artificial Intelligence · Computer Science 2013-08-16 Daniel Huntley , Vadim Bulitko

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game…

Artificial Intelligence · Computer Science 2022-07-14 Chris Bamford , Shengyi Huang , Simon Lucas

Given recent successes in AI (e.g., AlphaGo's victory against Lee Sedol in the game of GO), it's become increasingly important to assess: how close are AI systems to human-level intelligence? This paper describes the Allen AI Science…

Artificial Intelligence · Computer Science 2017-02-24 Carissa Schoenick , Peter Clark , Oyvind Tafjord , Peter Turney , Oren Etzioni

Frontier AI systems are increasingly capable and deployed in high-stakes multi-agent environments. However, existing AI safety benchmarks largely evaluate single agents, leaving multi-agent risks such as coordination failure and conflict…

Artificial Intelligence · Computer Science 2026-05-25 Pepijn Cobben , Xuanqiang Angelo Huang , Thao Amelia Pham , Isabel Dahlgren , Terry Jingchen Zhang , Zhijing Jin

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

Artificial Intelligence · Computer Science 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen