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Research exploring how to support decision-making has often used machine learning to automate or assist human decisions. We take an alternative approach for improving decision-making, using machine learning to help stakeholders surface ways…

Human-Computer Interaction · Computer Science 2023-02-24 Angie Zhang , Olympia Walker , Kaci Nguyen , Jiajun Dai , Anqing Chen , Min Kyung Lee

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette

Continuing advances in frontier model research are paving the way for widespread deployment of AI agents. Meanwhile, global interest in building large, complex systems in software, manufacturing, energy and logistics has never been greater.…

Artificial Intelligence · Computer Science 2025-02-04 Neel Kant

Generative AI has recently had a profound impact on various fields, including daily life, research, and education. To explore its efficient utilization in data-driven materials science, we organized a hackathon -- AIMHack2024 -- in July…

Computers and Society · Computer Science 2025-09-29 Takahiro Misawa , Ai Koizumi , Ryo Tamura , Kazuyoshi Yoshimi

In 2024, we will hold a research paper competition (the third Human Understanding AI Paper Challenge) for the research and development of artificial intelligence technologies to understand human daily life. This document introduces the…

Machine Learning · Computer Science 2024-03-26 Se Won Oh , Hyuntae Jeong , Jeong Mook Lim , Seungeun Chung , Kyoung Ju Noh

AI systems cannot exist without data. Now that AI models (data science and AI) have matured and are readily available to apply in practice, most organizations struggle with the data infrastructure to do so. There is a growing need for data…

Digital Libraries · Computer Science 2024-02-09 Petra Heck

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl

Recent years have seen a significant surge in complex AI systems for competitive programming, capable of performing at admirable levels against human competitors. While steady progress has been made, the highest percentiles still remain out…

Machine Learning · Computer Science 2024-12-02 Petar Veličković , Alex Vitvitskyi , Larisa Markeeva , Borja Ibarz , Lars Buesing , Matej Balog , Alexander Novikov

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

Artificial Intelligence · Computer Science 2021-02-16 Jichen Zhu , Santiago Ontañón

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far…

Artificial Intelligence · Computer Science 2018-06-05 Ivan Bravi , Jialin Liu , Diego Perez-Liebana , Simon Lucas

AI agents have been developed for complex real-world tasks from coding to customer service. But AI agent evaluations suffer from many challenges that undermine our understanding of how well agents really work. We introduce the Holistic…

The AI4GCC competition presents a bold step forward in the direction of integrating machine learning with traditional economic policy analysis. Below, we highlight two potential areas for improvement that could enhance the competition's…

Artificial Intelligence · Computer Science 2023-08-11 Marco Jiralerspong , Gauthier Gidel

To make AI systems broadly useful for challenging real-world tasks, we need them to learn complex human goals and preferences. One approach to specifying complex goals asks humans to judge during training which agent behaviors are safe and…

Machine Learning · Statistics 2018-10-23 Geoffrey Irving , Paul Christiano , Dario Amodei

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

Computational Complexity · Computer Science 2023-05-23 Zhujun Zhang

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games…

Artificial Intelligence · Computer Science 2016-12-07 Julian Togelius

This paper presents an extensive study on the application of AI techniques for software effort estimation in the past five years from 2017 to 2023. By overcoming the limitations of traditional methods, the study aims to improve accuracy and…

Software Engineering · Computer Science 2024-02-09 Nhi Tran , Tan Tran , Nam Nguyen

World wide technological advancement has brought in a widespread change in adoption and utilization of open source tools. Since, most of the organizations across the globe deal with a large amount of data to be updated online and…

Databases · Computer Science 2012-10-04 Sharon Christa , K. Lakshmi Madhuri , V. Suma

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a…

Machine Learning · Computer Science 2022-05-13 Vinicius G. Goecks , Nicholas Waytowich , David Watkins-Valls , Bharat Prakash
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